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Dalvik & Smali Tutorial

Discussion in 'Tutorials' started by Duelist, Jul 30, 2016.

  1. Duelist

    Duelist Multi accounter

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    Guide to understanding smali & Dalvik opcodes by lohan+ (creator of AntiLVL)

    Source:android cracking: example.smali

    Code:
    # class name, also determines file path when dumped
    
    .class public Lcom/packageName/example;
    
    
    # inherits from Object (could be activity, view, etc.)
    # note class structure is L<class path="">;
    
    .super Ljava/lang/Object;
    
    
    # original java file name
    
    .source "example.java"
    
    
    # these are class instance variables
    
    .field private someString:Ljava/lang/String;
    
    
    # finals are not actually used directly, because references
    # to them are replaced by the value itself
    # primitive cheat sheet:
    # V - void, B - byte, S - short, C - char, I - int
    # J - long (uses two registers), F - float, D - double
    
    .field public final someInt:I # the :I means integer
    
    .field public final someBool:Z # the :Z means boolean
    
    
    # Do you see how to make arrays?
    
    .field public final someCharArray:[C
    
    .field private someStringArray:[Ljava/lang/String;
    
    
    # this is the <init> of the constructor
    # it calls the <init> of it's super, which in this case
    # is Ljava/lang/Object; as you can see at the top
    # the parameter list reads: ZLjava/lang/String;I
    # Z - boolean
    # Ljava/lang/String; - java String object
    # (semi-colon after non-primitive data types)
    # I - integer
    # (no semi-colon)
    # also notice this constructor returns V, which means void
    
    .method public constructor <init>(ZLjava/lang/String;I)V
    
    
    # declare how many variable spaces we will need
    # we can have: v0, v1, v2, v3, v4 and v5 as variables.
    # smali/baksmali by default uses .registers
    # but you can change this by using --use-locals
    # apktool uses --use-locals and --sequential-labels
    
    .locals 6
    
    
    # these are not always present and are usuaully taken
    # out by optimization/obfuscation but they tell us
    # the names of Z, Ljava/lang/String; and I before
    # when it was in Java
    
    .parameter "someBool"
    
    .parameter "someInt"
    
    .parameter "exampleString"
    
    
    # the .prologue and .line directives can be mostly ignored
    # sometimes line numbers are useful for debugging errors
    
    .prologue
    
    .line 10
    
    
    # p0 means parameter 0
    # p0, in this case, is like "this" from a java class.
    # we are calling the constructor of our mother class.
    # what would p1 be?
    
    invoke-direct {p0}, Ljava/lang/Object;-><init>()V
    
    
    # store string in v0
    
    const-string v0, "i will not fear. fear is the mind-killer."
    
    
    # store 0xF hex value in v0 (or 15 in base 10)
    # this destroys previous value string in v0
    # variables do not have types they are just registers
    # for storing any type of value.
    # hexadecimal is base 15 is used in all machine languages
    # you normally use base 10
    # read up on it:
    # Hexadecimal - Wikipedia, the free encyclopedia
    
    const/4 v0, 0xf
    
    
    # create instance of StringBuilder in v1
    
    new-instance v1, Ljava/lang/StringBuilder;
    
    
    # initialize StringBuilder with v2
    # notice it returns V, or void
    
    const-string v2, "the spice must flow"
    
    invoke-direct {v1, v2}, Ljava/lang/StringBuilder;-><init>(Ljava/lang/String;)V
    
    
    # append p1, which is our first paramater and is boolean
    # therefore we use append(Z)
    # notice how append returns a StringBuilder
    
    invoke-virtual {v1, p1}, Ljava/lang/StringBuilder;->append(Z)Ljava/lang/StringBuilder;
    
    
    # use move-result-object to store previous result in v1
    
    move-result-object v1
    
    
    # non-objects use move-result or move-result-wide
    # append v2 to our StringBuilder
    # notice how this append takes a string and not Z
    
    const-string v2, "some random string"
    
    invoke-virtual {v1, v2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
    
    move-result-object v1
    
    
    # call toString() on our StringBuilder
    # if you use Java you know that most objects have toString()
    
    invoke-virtual {v1}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
    
    move-result-object v1
    
    
    # send our new string to the log.
    # this can be used to debug and can be picked up with ddms, logcat
    # or log collector. as an exercise look up what the d() function does
    # in the android developer documentation.
    
    const-string v0, "Tag"
    
    invoke-static {v0, v1}, Landroid/util/Log;->d(Ljava/lang/String;Ljava/lang/String;)I
    
    move-result v0
    
    
    # get the current time in milliseconds
    # J denotes a float or wide return value
    
    invoke-static {}, Ljava/lang/System;->currentTimeMillis()J
    
    move-result-wide v2
    
    
    # note!! since it is a wide value, it takes up v2 AND v3
    # so we must use v4 next
    # try to reuse variables if possible.
    
    const-wide/16 v4, 0x300 # this takes up v4 and v5
    
    div-long/2addr v2, v4 # divide v2 by v4
    
    long-to-int v2, v2 # convert v2 to an integer
    
    
    # since i wrote this in my head, there was no Java
    # compiler to add the .line's in the right places
    # but normally they would relate to actual Java lines
    # these are often removed with proguard optimization
    
    .line 12
    
    
    # store p1 as an instance variable (someBool) for this class
    # in java this may look like this.someBool = p1;
    
    iput-boolean p1, p0, Lcom/packageName/example;->someBool:Z
    
    .line 14
    
    
    # do the same for p3 and someInt
    
    iput p3, p0, Lcom/packageName/example;->someInt:I
    
    
    # get the value from p0.someInt
    
    iget v0, p0, Lcom/packageName/example;->someInt:I
    
    
    # now we will invoke a static method.
    # {} means empty parameters then the full package name followed by ->
    # then the method and it's return value. everything must be there.
    
    invoke-static {}, Lcom/packageName/example;->someMethod()Ljava/lang/String;
    
    
    # for different types of invoke-*, try this:
    # http://www.netmite.com/android/mydroid/dalvik/docs/dalvik-bytecode.html
    # invoke-virtual and direct take the class instance as a first parameter.
    
    .line 16
    
    return-void # meditate on the void.
    
    .end method
    
    
    # try and figure this one out
    
    .method public static someMethod()Ljava/lang/String;
    
    
    # could i have used fewer variables?
    
    .locals 4
    
    new-instance v0, Ljava/lang/Long;
    
    invoke-static {}, Ljava/lang/System;->currentTimeMillis()J
    
    move-result-wide v1
    
    invoke-direct {v0, v1, v2}, Ljava/lang/Long;-><init>(J)V
    
    invoke-static {v0}, Ljava/lang/String;->valueOf(Ljava/lang/Object;)Ljava/lang/String;
    
    move-result-object v1
    
    
    # notice use of return-object and not just return
    
    return-object v1
    
    .end method
     
    #1 Duelist, Jul 30, 2016
    Last edited: Jul 30, 2016
  2. Duelist

    Duelist Multi accounter

    Joined:
    Jul 17, 2016
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    Fixed bro , i got this much only .... It will be very useful our modder's give detail explanation
     
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