There are a few detections in pg3d
#1: libil2cpp.so HMAC hash verification
#2: APK signature verification
#3: Gems and Coins cheat protection
#4: Memory editing protection (GameGuardian)
#5: GodMode detection (checks if player health is above the max available for the mode)
#6: Parallel Space...
Two things:
#1: Signature verification (The game can tell that the apk was not signed by the original signature at runtime)
#2: libil2cpp.so file HMAC verification (Hex editing the libil2cpp.so will change the files HMAC md5 and the game checks the HMAC hash at runtime)
There is more detection...
What exactly do you not want to be decompiled? Are you talking about the classes.dex and the small code? If so I know of some computer software that encrypts the classes.dex into an encrypted lib.so. It's Chinese software and I use it for my mods to protect them.
KMODs and I have created a launcher and mod menu for Last day on Earth v1.6.12 working on Android no root. I will release soon, I just wanted to hype it a little hit before I do.
:)
Hello, a friend and I have created a mod menu for a game called pixel gun 3d and it uses il2cpp. We have made a java injection mod menu for it and I just wanted to stop by and show it.
Also, just to be clear this game DOES NOT use C# and is not moddable with dnspy or .net reflector . This was...
I am creating a mod menu for a game called terraria
i already have all the working offsets and the hex and IDA code needed for it
this game is not unity so it runs off of the lib.so not the unity dll
i want to know how i can make a gui mod menu for this game
if anyone can help me that would...