[Help] Adding immersive mode support for a Unity game

huckleberrypie

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04/20/17
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So I bought this off the Play Store for the kids at my place to play around with:
Isabelle Dance Studio - Android Apps on Google Play

Problem is, while I did manage to shove in the code from Link is Broken as a method in GameManager and get it to run via Start(), attaching it to isGamePaused() so it would be invoked when the user goes back to the home screen would cause the game to crash randomly. It would be golden to take things even further and add cheats like bigger score multipliers and such, but that isn't my goal for now.

Here's the modded APK in case any one of you guys is interested in helping me out:
dance_studio.apk
 
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