_GS_
New User
- 3
- 03/25/17
- 0
Thread Author
Hi dudes,
I'd like to know if there is any way to trace every functions called in a game.
I mean, getting a list of every function called (included native ones) from start to end.
I need this because I'm trying to patch a game that close itself due to anti-tampering protection (it doesn't force close, it just close). If I manage to get the last function called (the one that close the game), I can then patch it.
I'd like to know if there is any way to trace every functions called in a game.
I mean, getting a list of every function called (included native ones) from start to end.
I need this because I'm trying to patch a game that close itself due to anti-tampering protection (it doesn't force close, it just close). If I manage to get the last function called (the one that close the game), I can then patch it.