I've noticed that as well. Personally I turn dumb enemy be4 entering modified mode and after modified mode ends, I turn it on if I want to.
I think you can turn off dumb enemy be4 modified mode ends which will not cause the issue of "no longer being able to attack the enemy" but I'm not entirely sure.
Btw in case you're successful in making ur mod attain the dmg multiplier feature, I'd advise to include an option to turn dmg multiplier on & off cuz considering even dmg multiplier at x1 increases the dmg lol
I've noticed that as well. Personally I turn dumb enemy be4 entering modified mode and after modified mode ends, I turn it on if I want to.
I think you can turn off dumb enemy be4 modified mode ends which will not cause the issue of "no longer being able to attack the enemy" but I'm not entirely sure.
Dunno if my idea will work so I'll just ask a question instead. Would it be possible for you to introduce damage multipliers for skills instead? I'm asking this cuz I've seen modders at other sites failing at regular dmg multipliers which makes it seem as if devs have used measures against regular damage multipliers.
Also in case you succeed in inputting damage multipliers, I also suggest IF POSSIBLE implementing features where the damage calculated number to appear normal. Include a feature to alter timeframe of a finished stage like if a stage is cleared in 2 secs or unbelievable time which is impossible for certain modifiers....like to any appropriate timeframe. If u manage to do that, then devs will have a difficult time knowing modded features are being used
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@Jacknator Regarding your current aether gazer mods, there are some issues.
The fast skill gauge doesn't entirely work. Energy and Rage modifiers combat resources deplete entirely despite energy, rage reaching over 100(normal full limit) and 1k/2k/8k/....(modded limits).
Secondly if dumb enemy is not turned off before modified mode ends, then it becomes impossible to defeat the boss cuz their HP bars disappear and they can't be attacked. Furthermore I've encountered another issue multiple times where if I have dumb enemy on before the battle....and during the battle i turn it off before modified mode ends then the stage freezes and I need to re turn it on to unfreeze the stage. Another issue I've seen is there are a few times where despite turn dumb enemy off, boss is still frozen. These problems need to be fixed
The fast skill gauge doesn't entirely work. Energy and Rage modifiers combat resources deplete entirely despite energy, rage reaching over 100(normal full limit) and 1k/2k/8k/....(modded limits).
It still fast than normal ppl , yes the energy is USED but the gauge is fast. thats why i called the feature FAST GAUGE, NOT INFINITE SKILL. understand the different
Its already confirm that the dmg already patched, theres no dmg atm. All the comment from other site also say its not working, those DMG/DEF is fake. Still cannot see ? Not understand? smh waste my time replying this