Outdated Azur Lane v1.2.4 [MOD]

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Are you sure this version is ENG? I got a error
edit: Forget I solved
 
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Anyone here using Bluestack?
The "com.YoStarEN.Azurlane" folder doesn't seem to exist under "/Android/data/" to copy the script file to.

I can access the com.YoStarEN.Azurlane under /data/data/ but the /Files/AssetBundles/ folder doesn't exist.

Is it just me?

*edit, turns out creating the com.YoStarEN.Azurlane folder under /Android/data/, populates the rest of the content. Blah.
 
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How was it deleted by me if people came to me telling me it was taken down when I just updated the thread yesterday morning? Lol. There's no reason for me to delete a thread just to have someone post the same link to my Dropbox. I'm all about transparency so whatever was said on that thread was wanted to be said by me. I didn't want to open another thread because it'd prob get deleted again when I was given no reason. If I'm allowed to post the thread I will. But I really have no clue why it got deleted.
Your answer is here: https://androidrepublic.org/threads/azur-lane-v1-2-56-en-mod-10-08-18-update.67005/post-529945
 
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[Attachment removed from Quotes]
Thanks but I'm getting exception errors when running it with the script. Say can't find like aircraft_template.lua.txt during like decryption which ofc cause issue for like the copying and encrpytion part as well. Any idea?
 
Thanks but I'm getting exception errors when running it with the script. Say can't find like aircraft_template.lua.txt during like decryption which ofc cause issue for like the copying and encrpytion part as well. Any idea?

be sure to use the clean script file. also be ware that 3 exe files are needed, namely: azcli, azurlane, and rewriter. also please check your config ini if the 3rd party app (UnityEX and associated files) are properly addressed.

Version=2.8.2
GenerateDebugZip=false

[Path]
Temporary_Folder=temp
Thirdparty_Folder=3rdparty

[Mod]
Godmode=true
Weakenemy=true
Godmode_Damage=true
Godmode_Cooldown=true
Godmode_Weakenemy=true
Godmode_Damage_Cooldown=true
Godmode_Damage_Weakenemy=true
Godmode_Damage_Cooldown_Weakenemy=true

[Aircraft]
Hp=ignore
HpGrowth=ignore
Accuracy=0
AccuracyGrowth=0
AttackPower=0
AttackPowerGrowth=0
CrashDamage=0
Speed=ignore

[Weapon]
Damage=300
ReloadMax=120

[Enemy]
AntiAir=ignore
AntiAirGrowth=ignore
AntiSubmarine=ignore
Armor=ignore
ArmorGrowth=ignore
Cannon=ignore
CannonGrowth=ignore
Evasion=ignore
EvasionGrowth=ignore
Hit=ignore
HitGrowth=ignore
Hp=50
HpGrowth=100
Luck=ignore
LuckGrowth=ignore
Reload=1
ReloadGrowth=1
Speed=12
SpeedGrowth=16
Torpedo=1
TorpedoGrowth=1
DisarmWeapon=true
RemoveSkill=true

[Extra]
# Extra Enemy
Hp=ignore
 
I was getting similar errors at first. What I did was copy CAB-Android folder from an older Autopather and placed it inside \\Azur-Lane-Scripts-Autopatcher\obj\Debug\temp\Unity_Assets_Files folder

I also copied a ThirdParty folder from an older autopatcher and place it insde \\Azur-Lane-Scripts-Autopatcher\ folder

when placed correctly it should run like this [Attachment removed from Quotes][Attachment removed from Quotes]
do ya know how to fix debug thingy?
 
be sure to use the clean script file. also be ware that 3 exe files are needed, namely: azcli, azurlane, and rewriter. also please check your config ini if the 3rd party app (UnityEX and associated files) are properly addressed.

Version=2.8.2
GenerateDebugZip=false

[Path]
Temporary_Folder=temp
Thirdparty_Folder=3rdparty

[Mod]
Godmode=true
Weakenemy=true
Godmode_Damage=true
Godmode_Cooldown=true
Godmode_Weakenemy=true
Godmode_Damage_Cooldown=true
Godmode_Damage_Weakenemy=true
Godmode_Damage_Cooldown_Weakenemy=true

[Aircraft]
Hp=ignore
HpGrowth=ignore
Accuracy=0
AccuracyGrowth=0
AttackPower=0
AttackPowerGrowth=0
CrashDamage=0
Speed=ignore

[Weapon]
Damage=300
ReloadMax=120

[Enemy]
AntiAir=ignore
AntiAirGrowth=ignore
AntiSubmarine=ignore
Armor=ignore
ArmorGrowth=ignore
Cannon=ignore
CannonGrowth=ignore
Evasion=ignore
EvasionGrowth=ignore
Hit=ignore
HitGrowth=ignore
Hp=50
HpGrowth=100
Luck=ignore
LuckGrowth=ignore
Reload=1
ReloadGrowth=1
Speed=12
SpeedGrowth=16
Torpedo=1
TorpedoGrowth=1
DisarmWeapon=true
RemoveSkill=true

[Extra]
# Extra Enemy
Hp=ignore
Ok so when i build the project it created the azurlane.exe and the Azcli.exe but no rewrite. The only file inside the rewrite folder is a main.go no actual project to combine into an exe =\
 
Ok so when i build the project it created the azurlane.exe and the Azcli.exe but no rewrite. The only file inside the rewrite folder is a main.go no actual project to combine into an exe =\

main.go is another source code written in golang (Go Language). Visual Studio alone cannot compile that one. You'll need some other things like Go binaries, a .go file editor/IDE, and some few other things. and more importantly some sneaky programming knowledge although there are no actual programming done.

i won't be telling how to do that exactly tho. I will just be quoting K0np4ku's words.
 
main.go is another source code written in golang (Go Language). Visual Studio alone cannot compile that one. You'll need some other things like Go binaries, a .go file editor/IDE, and some few other things. and more importantly some sneaky programming knowledge although there are no actual programming done.

i won't be telling how to do that exactly tho. I will just be quoting K0np4ku's words.
Ah cool that's all I need to know.
 
I was able to compile main.go into and exe and renamed it to rewrite.exe. The patcher ran smoothly but the output scripts are unchanged as for as modification is concerned.
Have you guys ran into the same issue? Am I mssing something here
 
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