as013
Member
- 21
- 08/08/16
- 20
Thread Author
Because I had too much time on my hands during the Lunar New Year and it was around the time the game got updated from v1.0.4 to v1.1.0, I decided to make something that can reduce the time needed to make a mod.
NOTE BEFORE YOU START
- This method and tool is only applicable for games that require il2cpp modding.
- Please read README thoroughly before trying to mod.
- Please create a backup before attempting to do any modification, my tool will not create a backup for you.
Why did I create this mod and why should you bother with it, you ask?
This tool works on the assumption that most game updates don't change most of a game basic functions. Something like getHP() or getDamage() should not change unless a game goes through a very major change. And my experience from when I was modding BGHS shows me that colopl changed absolutely nothing in the methods I needed to mod, except for one single method when the game was updated from v1.1.54 to v1.2.0.
So an idea came to me, why spend a lot of time doing repetitive modding when a new version comes out if nothing changes? You should only need to spend time on first time modding, then create a patch and just apply it when new updates come out. And this tool does exactly that.
This tool can be used with any games that use il2cpp modding. Just throw in the 3 files required.
For more information, please read the README.
The steps are roughly like this:
- Rename the .apk file to .zip
- Delete /lib/x86
- Extract /lib/armeabi-v7a/libil2cpp.so
- Get dump.cs by whatever way you prefer
- Remove/add whatever mod options you want (this step might be hard to understand, please read the README for more information)
- Get the new libil2cpp.so from my tool
- Replace the old libil2cpp.so in the .zip file with the new one.
- Rename the .zip file back to .apk
SCREENSHOT
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DOWNLOAD
Github
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Reminder: This is supposed to be a subthread for modders, so any stupid questions won't be entertained.