Weak enemy is working currently.
You should enable it before entering combat or dungeon.
If it's not working, restart the game and enable the feature at main lobby and try it.
And weak enemy is not make lowering enemy's atk power
It's only lowering enemy's def.
Weak enemy is not working on some bosses, mostly high end, more over it also make enemy one-shot break and kill characters too, tested on many bosses that shdnt be able to one-shot me. Not sure if there any changes from game devs side.
Weak enemy is not working on some bosses, mostly high end, more over it also make enemy one-shot break and kill characters too, tested on many bosses that shdnt be able to one-shot me. Not sure if there any changes from game devs side.
I'm having the same issue with a new orb boss.
While the old boss (lv13 boss) can be killed much faster than the 100x atk option, but the new boss(lv16) can take multiple attacks if your character is low level .
However, seems like weak enemy option is not working to the new boss (Amon Y)
About the difference between weak enemy and atk/def mult, Jack said "same" and we said "different"
It would be understandable if the def multipllier also affected the enemy
When using the stats multiplier published elsewhere, increasing defense unexpectedly decreased the damage dealt to the enemy
(I know it's not good to bring up other sites, but please forgive me)
I'm not sure if Jack's mod follows the same approach, but perhaps all of us were testing the multiplier at 100x atk + 100x def?
If we could achieve something equivalent to "Weak Enemy" with 100x atk + 1x def, it could be said that the current version has simply become less flexible
Disclaimer:
I'm not suggesting to revert to the previous state, as it's the result of the vote
I just wanna share my thoughts