help with this mod dawn break II, future mod

WILFREDO

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67
08/24/18
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friends I am working in this mod, look at the photos, I stay in this part I can not hurt or defend, any help where to look or what to do, thanks

a5ed784afee2f9b278550ca73b7f26db80d08fc2.webp
 
friends I am working in this mod, look at the photos, I stay in this part I can not hurt or defend, any help where to look or what to do, thanks

[Attachment removed from Quotes]

I don't have access to pc now but at first i think you have to put/upload full dumps of the game here for more help from the moderators. only use dnspy for easier search to find correct offset then change it with hex editor.
for reducing enemy or monsters ATK or Def (4 byte ) :

0100A0E3 1EFF2FE1= value is "1"

but for player class, you must incease the value "1" to high e.g: 10 or 100 or more. try
armconverter.com
 
hello friend if I use some values and other things this game is done in libil2cpp, I'm using this Il2CppDumper-v3.0.7, but I can not find the correct addresses, damage, attack, life, I need help with this
 
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hello friend if I use some values and other things this game is done in libil2cpp, I'm using this Il2CppDumper-v3.0.7, but I can not find the correct addresses, damage, attack, life, I need help with this
He addresses you want are in the picture, get_valueHP should be your characters hp.
Same for all the other addresses, nobody can tell you for certain you need to try changing stuff and testing to see if it works
 
provide life, damage, atake and various things but it does not change anything, I put the file libil2cpp in the HXD

there is no variation, use this, MOV R0, # 0x3F0000 BX LR ,

then there comes my doubt and I need some help in another forum I saw that this game has all this:
  • Daño x10
  • Dump Enemy (Enemy no puede atacar y mover)
  • Velocidad de ataque x10
so I think that if it's possible to make a mod with this game,
Dawn Break II -Light and Dark

I hope you can help me with this project, my friend, thank you very much

look:

// Methods
public void .ctor(); // 0x82C614
public static void InitStaticData(string inDataText, bool IsFouce); // 0x82C6F8
private static PublicVariableStaticData GetStaticData(string inName); // 0x82C9EC
public static int GetQuickChargeGoldCost(int inLessMoney); // 0x82CB20
public static float get_CRT_POWER(); // 0x82CDBC
public static float get_CONSTANT_DEFENSE(); // 0x82CE84
public static float get_LEVEL_POWER(); // 0x82CF4C
public static float get_MAX_STAMINA(); // 0x82D014
public static float get_FLAPCAST(); // 0x82D0DC
public static float get_STAMINA_PER4SEC(); // 0x82D1A4
public static float get_CONSTANT_DEBUFF(); // 0x82D26C
public static float get_DAMAGE_REDUCE(); // 0x82D334
public static float get_ATK_RANDOM_VALUE(); // 0x82D3FC
public static float get_DMG_FLYING(); // 0x82D4C4
public static float get_HIGHEST_LEVEL(); // 0x82D58C
public static float get_SelectTargetDistance(); // 0x82D654
public static float get_ChangeCoolDown(); // 0x82D71C
public static float get_RecoverStandBy(); // 0x82D7E4
public static float get_ValueHP(); // 0x82D8AC
public static float get_ValueATK(); // 0x82D974
public static float get_ValueDEF(); // 0x82DA3C
public static float get_ValueCRT(); // 0x82DB04
public static float get_ValueCRTValue(); // 0x82DBCC
public static float get_ValueCRTDMGValue(); // 0x82DC94
public static float get_ValueCRTDMGRate(); // 0x82DD5C
public static float get_ValueStr(); // 0x82DE24
public static float get_ValueAgi(); // 0x82DEEC
public static float get_ValueSta(); // 0x82DFB4
public static float get_ValueResistValue(); // 0x82E07C
public static float get_ValueResistRate(); // 0x82E144
public static float get_ValueDR(); // 0x82E20C
public static float get_StrToDMG(); // 0x82E2D4
public static float get_StrToCRTValue(); // 0x82E39C
public static float get_AgiToCRTValue(); // 0x82E464
public static float get_StaToResistValue(); // 0x82E52C
public static float get_AgiToDefense(); // 0x82E5F4
public static float get_StaToHP(); // 0x82E6BC
public static float get_CRTChange(); // 0x82E784
public static float get_CRTDMGChange(); // 0x82E84C
public static float get_ValueVAM(); // 0x82E914
public static float get_ValueATS(); // 0x82E9DC
public static float get_ValueMLT(); // 0x82EAA4
public static float get_ValueMDK(); // 0x82EB6C
public static float get_ValueMFR(); // 0x82EC34
public static float get_ValueMWR(); // 0x82ECFC
public static float get_ValueMTR(); // 0x82EDC4
public static float get_ValueMWD(); // 0x82EE8C
public static float get_ValueRLT(); // 0x82EF54
public static float get_ValueRDK(); // 0x82F01C
public static float get_ValueRFR(); // 0x82F0E4
public static float get_ValueRWR(); // 0x82F1AC
public static float get_ValueRTR(); // 0x82F274
public static float get_ValueRWD(); // 0x82F33C
public static float get_ValueWeight(); // 0x82F404
public static float get_ValueSPD(); // 0x82F4CC
public static float get_ValueEmbed(); // 0x82F594
public static float get_ValueSkillUp(); // 0x82F65C
public static float get_ValueBonusSkill(); // 0x82F724
public static float get_ProductOfItem(); // 0x82F7EC
public static float get_ProductOfArmour(); // 0x82F8B4
public static float get_ProductOfGlove(); // 0x82F97C
public static float get_ProductOfBoots(); // 0x82FA44
public static float get_ProductOfWeapon(); // 0x82FB0C
public static float get_ProductOfRing(); // 0x82FBD4
public static float get_ProductOfAmulet(); // 0x82FC9C
public static float get_ProductOfRedicalHead(); // 0x82FD64
public static float get_ProductOfRedicalTail(); // 0x82FE2C
public static float get_PlusGreenLowerBound(); // 0x82FEF4
public static float get_PlusGreenUpperBound(); // 0x82FFBC
public static float get_PlusBlueLowerBound(); // 0x830084
public static float get_PlusBlueUpperBound(); // 0x83014C
public static float get_PlusPurpleLowerBound(); // 0x830214
public static float get_PlusPurpleUpperBound(); // 0x8302DC
public static float get_PlusGoldenLowerBound(); // 0x8303A4
public static float get_PlusGoldenUpperBound(); // 0x83046C
public static float get_EmbedGreenBound(); // 0x830534
public static float get_EmbedBlueBound(); // 0x8305FC
public static float get_EmbedPurpleBound(); // 0x8306C4
public static float get_ReduceStartRate(); // 0x83078C
public static int get_MoneyToPotential(); // 0x830854
public static int get_RuneCostSkill_1(); // 0x830924
public static int get_RuneCostSkill_2(); // 0x8309F4
public static int get_RuneCostSkill_3(); // 0x830AC4
public static int get_RuneCostSkill_4(); // 0x830B94
public static int get_RuneCostSkill_5(); // 0x830C64
public static string get_RuneItemID(); // 0x830D34
public static string get_PetFractionBegin(); // 0x830E08
public static float get_CharacterRate(); // 0x830EDC
public static float get_PetRate(); // 0x830FA4
public static float get_WeaponRate(); // 0x83106C
public static float get_EquipRate(); // 0x831134
public static float get_RingRate(); // 0x8311FC
public static float get_AmuletRate(); // 0x8312C4
public static float get_TestPetChildren_1(); // 0x83138C
public static float get_TestPetChildren_2(); // 0x831454
public static float get_TestPetChildren_3(); // 0x83151C
public static float get_PetTouchHeadUp(); // 0x8315E4
public static int get_PetTouchHeadCheck(); // 0x82AA30
public static float get_PetTouchHeadCD(); // 0x8316AC
public static float get_PetRecoverTouch(); // 0x831774
public static float get_PetMagicUpperbound(); // 0x83183C
public static float get_PetMagicLowerperbound(); // 0x831904
public static float get_PetMagicBegin(); // 0x8319CC
public static float get_PetFeelingDays(); // 0x831A94
public static float get_PetFeelingDaysRandom(); // 0x831B5C
public static float get_PetFeelingProduct0(); // 0x824E28
public static float get_PetFeelingProduct1(); // 0x824D60
public static float get_PetFeelingProduct2(); // 0x825098
public static float get_PetFeelingProduct3(); // 0x824C98
public static float get_PetFeelingProduct4(); // 0x824BD0
public static float get_PetResetPrice(); // 0x828148
public static int get_PetResetTimes(); // 0x828078
public static float get_ConstantReduce(); // 0x831C24
public static int get_FillSignInGold(); // 0x831CEC
public static int get_ContinuesSignInGold(); // 0x831DBC
public static float get_OverFighterAtk(); // 0x831E8C
public static float get_OverFighterDef(); // 0x831F54
public static float get_MonthCard_Normal_PayTarget(); // 0x83201C
public static int get_MonthCardDays(); // 0x8320E4
public static int get_MonthCardMaxDays(); // 0x8321B4
public static int get_MonthCard_Normal_GoldEveryDay(); // 0x832284
public static int get_MonthCard_AllLife_GoldEveryDay(); // 0x832354
public static string get_LittleMaryKeyItemID(); // 0x832424
public static string get_FirstAddGoldDropID(); // 0x832514
public static int get_BonusGiftDays(); // 0x832604
public static float get_CostGoldRewardBonus(); // 0x8326D4
public static int get_CostGoldRewardDays(); // 0x83279C
public static int get_FactionSuitDiscountTime(); // 0x83286C
public static float get_FactionSuitDiscountValue(); // 0x83293C
public static int get_CreateGuildGold(); // 0x832A04
public static int get_QuickCharge(); // 0x82CCEC
public static float get_DecreseBuffPower(); // 0x832AD4
public static float get_EnchantPartial(); // 0x832B9C
public static float get_TalentCostMultiplier_Lock1(); // 0x832C64
public static float get_TalentCostMultiplier_Lock2(); // 0x832D2C
public static float get_ValueHpRate(); // 0x832DF4
public static float get_ValueAtkRate(); // 0x832EBC
public static float get_ValueDefRate(); // 0x832F84
public static float get_WorldBossHpRate(); // 0x83304C
public static int get_WorldBossStart(); // 0x833114
public static int get_WorldBossTime(); // 0x8331E4
public static int get_BagMaxSize(); // 0x8332B4
public static int get_DefaultPetQuestCountMax(); // 0x833384
public static int get_PetQuestEveryDayCount(); // 0x833454
public static string get_PetGiftDrop(); // 0x833524
public static float get_PetGiftRate(); // 0x8335F8
public static string get_PetExpItem(); // 0x8336C0
public static int get_CarnivalDays(); // 0x833794
public static float get_ComboHitTime(); // 0x833864
public static int get_OpenLevel_PetSkill(); // 0x83392C
public static int get_OpenLevel_PetBattleBuff(); // 0x8339FC
public static int get_OpenLevel_Pet3D(); // 0x833ACC
public static int get_OpenLevel_PetQuestAbility(); // 0x833B9C
public static int get_OpenLevel_PetFight(); // 0x833C6C
public static float get_MaxPowerValue(); // 0x833D3C
public static float get_HitCountPower(); // 0x833E04
public static float get_PassivehitCountPower(); // 0x833ECC
public static float get_LuckyCatShowMsg(); // 0x833F94
public static int get_PetAttackTime(); // 0x83405C
public static float get_QualificationsGrowthPlan(); // 0x83412C
public static string get_LittleMaryDropRateID(); // 0x8341F4
public static string get_SkillUnlockStage(); // 0x8342BC
public static string get_RuneUnlockStage(); // 0x834384
public static int get_MaxDamageActiveLevel(); // 0x83444C
public static int get_PetQuestWeightAddition_3(); // 0x83451C
public static int get_PetQuestWeightAddition_4(); // 0x8345EC
public static int get_PetQuestWeightAddition_5(); // 0x8346BC
public static string get_PetQuestResetWeightLevels(); // 0x83478C
public static int get_PetQuestResetGold(); // 0x834854
public static float get_PetQuestFastComplateGoldRate(); // 0x834924
public static int get_SignInMonthFillIncreaseCost(); // 0x8349EC
public static int get_AddBagSize(); // 0x834ABC
public static string get_AddBagSizeGold(); // 0x834B8C
public static int get_GuildActivityQuestCount(); // 0x834C54
public static int get_MemberActivityQuestCount(); // 0x834D24
public static int get_GuildActivityQuestCDTime(); // 0x834DF4
public static int get_LeaderResetQuestLv(); // 0x834EC4
public static int get_FriendHelpCount(); // 0x834F94
public static int get_OtherHelpQueryCount(); // 0x835064
public static float get_FriendHelpFightValueRate(); // 0x835134
public static float get_GuildActivityQuestChatLevel(); // 0x8351FC
public static int get_RoleFragmentMultipleBreak(); // 0x8352C4
private static void .cctor(); // 0x835394
 
Like I said making the mod is trial and error, you need to test and test. Nobody is going to come along and test multiple functions in a game that has already been modded
 
hello friend if I use some values and other things this game is done in libil2cpp, I'm using this Il2CppDumper-v3.0.7, but I can not find the correct addresses, damage, attack, life, I need help with this

Hello,
i don't have this game but if you're sure the correct offset for mod is a float value(not int), then in this picture I doubt these functions

get_ValueHP();
get_ValueATK();
get_ValueDEF();
get_ValueCRT(i don't know what is CRT in this game but test it too)

Use dnspy for better search.
 
Last edited:
hello friend you will have some tutorial to use the file libil2cpp and open it with dnspy you would help me with that thanks
 
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