How to make mod menu for il2cpp and native games

TheLGL

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3
03/22/20
15
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We made floating mod menu for il2cpp and other native android games. KittyMemory, MSHook, and And64InlineHook included. This template is optimized for modders who want the faster way to implement the menu in the game without hassle. Assets are stored as base64 in cpp and does not need to be stored under assets folder.

It comes with string and offset obfuscation without using any external tool and without modifying the compiler. We use AY Obfuscator

Support Android 4.4.x way up to Android R. Support ARMv7, x86 and ARM64 architecture. However x86 is deprecated for Unity games so x86 is not our priority

Mod menu is based on Octowolve/Escanor and Van's template.

This template is not for newbies/noobs. You need basic knowledge of C++, Java, dalvik opcodes, ARM and ARM64 assembly, and be able to patch hex and hook. You will be expected to read, learn and even google. If you don't have the knowledge, this tutorial will be too hard for you

Update: We have moved the tutorial to the Github page since we don't have time to share across other sites. Link is here

 
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Amazing tutorial bud! I wish more modders would use mod menus. Your tutorial gives NO excuse not to use them.

I don't mod stuff but probably have enough background/knowledge to do it (I'm a single daddy of a disabled child so finding time is hard) but I use GG and LP to do most stuff.

Thanks for taking the time to make this post buddy.
 
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We made floating mod menu for il2cpp and other native android games. KittyMemory, MSHook, and And64InlineHook included. This template is optimized for modders who want the faster way to implement the menu in the game without hassle. Assets are stored as base64 in cpp and does not need to be stored under assets folder.

It comes with string and offset obfuscation without using any external tool and without modifying the compiler. We use AY Obfuscator

Support Android 4.4.x way up to Android R. Support ARMv7, x86 and ARM64 architecture. However x86 is deprecated for Unity games so x86 is not our priority

Mod menu is based on Octowolve/Escanor and Van's template.

This template is not for newbies/noobs. You need basic knowledge of C++, Java, dalvik opcodes, ARM and ARM64 assembly, and be able to patch hex and hook. You will be expected to read, learn and even google. If you don't have the knowledge, this tutorial will be too hard for you

Update: We have moved the tutorial to the Github page since we don't have time to share across other sites. Link is here

Thanks for your menu mod, is so simple to use it and easy to modded games
 
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