How to mod a game with only one library, no function name, very few string? [Klondike Adventures]

Hezzel

New User
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05/16/18
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I want to mod Klondike Adventures. It is lib.so not libil2cpp.so
Q7.webp


There is no function name, all sub_xxxxxx function. Evenmore, there are only very few strings in IDA disassembly result.
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How to search any function, for this case? [for example coin function]

Can you all give me clue, tutorial or keyword to learn?

Thank you in Advance
 
You should probably try to poke it with GG first to check for server-side variables, saves u the effort of having to recompile/re-sign the apk to test it out. Then check the exports, on native apps the export table tend to have all the info u need unless they stripped the export symbols (check View->Open SubView->Exports). If they stripped the exports u either check strings (View->Open SubView->Strings, u will have to wait for the file to fully analyze the functions to xref them to the functions they are used) or you attach a debugger and start setting hw bp's on addresses u manually find w/ a mem. search tool.
 
You should probably try to poke it with GG first to check for server-side variables, saves u the effort of having to recompile/re-sign the apk to test it out. Then check the exports, on native apps the export table tend to have all the info u need unless they stripped the export symbols (check View->Open SubView->Exports). If they stripped the exports u either check strings (View->Open SubView->Strings, u will have to wait for the file to fully analyze the functions to xref them to the functions they are used) or you attach a debugger and start setting hw bp's on addresses u manually find w/ a mem. search tool.


Hi, What is hw bp's?

By the way, thank you for your answer

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Is there anyone else can give suggestion, clue, tutorial, keyword for my problems?

I really appreciate it

Thank you in Advance
 
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