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Uploaded latest apk that should fix lagging. Give a test, thanksI tested the new version and its heavily lagging once I activate the no skill cost option. Like 1 frame per 5 second.
Still laggingUploaded latest apk that should fix lagging. Give a test, thanks
it seems like the mod menu triggers something that makes ingame news not show up at all. could you check why this is happening?this is a bit of a qol thing, but when i want to kill the menu the game insta crashes. (not that bad). also for some reason the menu does something that makes all notice info black out (the ingame news wont show anything).
Not sure it says it disconnects and goes back to the main menu and guild hunt has an odd work around if I did it right when I opened the game it would freeze at the guild boss screen but if I played a bit and spent my orange orbs and daily missions and circled back and did guild hunt last the guild boss would work fine. It's less straight forward than just a crash or the mods not working. I just thought I'd mention these details if they could be helpful in figuring out what has changed in the background, I'll report if any of the updates fix the issue but it's not essential for me as the mod is already working sufficiently well now. It was only happening on my android 16 device for some reason and not the other ones.give me an hour or so, will upload another one. it solved that qol. i don't know about collecting souls though, i always collect them ok (the blue or red light thiny, right?).
and i will work on that lag or at least try to reduce as much as i can
looking at your IGN i would assumed you'd be perfectly fine with itOkay, so why is the mod icon (the Mario) running around on my screen now. That is so annoying
this might be AIDIS bug though, very similar to arena where their code is sometimes "bad" and cause problem and I simply just block that code altogether. I noticed in the original arena is also like that where 1 out of 10 i would be successful to get in and play and kill everyone, might be because i was doing the daily first before going to arena. then again I didn't know whether the mod caused arena to "malfunction" like that, maybe that's similar to your guild boss. Use your workaround for now cause I'm not in any guild, so I can't check this anyway.Not sure it says it disconnects and goes back to the main menu and guild hunt has an odd work around if I did it right when I opened the game it would freeze at the guild boss screen but if I played a bit and spent my orange orbs and daily missions and circled back and did guild hunt last the guild boss would work fine. It's less straight forward than just a crash or the mods not working. I just thought I'd mention these details if they could be helpful in figuring out what has changed in the background, I'll report if any of the updates fix the issue but it's not essential for me as the mod is already working sufficiently well now. It was only happening on my android 16 device for some reason and not the other ones.
yes, that is gold/zell, much needed for upgrading soul (blue/red shiny thingielooking at your IGN i would assumed you'd be perfectly fine with it
joking. that's experimentation that i did with menu, not finished and half-done, will only get chance to get that fixed later. you can "hide/kill" the menu and it should stand still at that location, or expand the menu and leave it there. sorry, didn't manage to finish that part at all
this might be AIDIS bug though, very similar to arena where their code is sometimes "bad" and cause problem and I simply just block that code altogether. I noticed in the original arena is also like that where 1 out of 10 i would be successful to get in and play and kill everyone, might be because i was doing the daily first before going to arena. then again I didn't know whether the mod caused arena to "malfunction" like that, maybe that's similar to your guild boss. Use your workaround for now cause I'm not in any guild, so I can't check this anyway.
also anyone know if this currency is valuable at all? i had only a few thousands before, and decided to bump up currency in the game and gotten this number. obviously I lost the changes that I did, but which part of the currency is valuable?? not the paid-diamonds stuff, that needs your credit card
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Yeah that's kind of the common in game currency, when you're end game you typically are at the cap but for most of the game it's pretty essential to buy equipment and do enhancements, other things of that nature. you can buy equipment from the towns, use it for the alchemy lab crafting / enhancing things. The blue and red souls are for similar things but can also enhance arks which aside from Characters are kind of the main way you build your account and get stronger. Those 3 are common used currency that aren't paid / premium currency.looking at your IGN i would assumed you'd be perfectly fine with it
joking. that's experimentation that i did with menu, not finished and half-done, will only get chance to get that fixed later. you can "hide/kill" the menu and it should stand still at that location, or expand the menu and leave it there. sorry, didn't manage to finish that part at all
this might be AIDIS bug though, very similar to arena where their code is sometimes "bad" and cause problem and I simply just block that code altogether. I noticed in the original arena is also like that where 1 out of 10 i would be successful to get in and play and kill everyone, might be because i was doing the daily first before going to arena. then again I didn't know whether the mod caused arena to "malfunction" like that, maybe that's similar to your guild boss. Use your workaround for now cause I'm not in any guild, so I can't check this anyway.
also anyone know if this currency is valuable at all? i had only a few thousands before, and decided to bump up currency in the game and gotten this number. obviously I lost the changes that I did, but which part of the currency is valuable?? not the paid-diamonds stuff, that needs your credit card
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There is, the characters have caps at 20, 40, 60, 80, 100, and 110 and when you "enhance" you unlock more of the skill tree. The levels don't add as much to stats as in traditional games but when you unlock each new cap they come with skills that boost character strength considerably. If you have some kind of raw exp hack that would be handy but not sure if there is something you could do to push the unit past the cap because you can't just get it through exp alone.so basically blue, red orbs. energy orb. and whatever that zel. ok...
any value of getting characters to the max or level-up hack?
thanks. reading half-way tbh i got lost. i'll check later and thanks for this hint. no promises as usual, but i'll checkThere is, the characters have caps at 20, 40, 60, 80, 100, and 110 and when you "enhance" you unlock more of the skill tree. The levels don't add as much to stats as in traditional games but when you unlock each new cap they come with skills that boost character strength considerably. If you have some kind of raw exp hack that would be handy but not sure if there is something you could do to push the unit past the cap because you can't just get it through exp alone.
There are these items called "rainbow potions" and there are other potions that do similar things that give the unit exp and break the level cap to 100 (or less in the case of blue, gold, and crimson potions) Those might help you figuring out how to break level cap without mats or just having something that gives you the potions instead. Also the materials for leveling up the characters are used for other things so I'm sure players would find value in not having to spend those materials on characters and use them for godforge alchemy or other things.
(Plus just new players not having to suffer through the early game) you actually also get crystals for each unit that gets to level 100 you get 1000 (free) crystals. You also get awakening prisms for getting a character to 110. Also older units have what is called "insight" which basically brings older units up to (not quite) but a decent strength level of newer units. You can only get insight once you max out an older character to 120 and get all the goodies for them. You also get crystals (older units) and mother souls (newer units) as you advance them to 40, 60, 80, 100 the unit screen has a book icon that has these rewards once you put them past those levels.
As an example Leena is a very old character rated a 7/10 but on some of the unit tier lists out there with her insight she is ranked 9.8 instead. It's basically just a system for older characters to become relevant again.
If you have any other questions let me know and I'll try to answer to the best of my ability. I'm running on fumes sleep wise so if something isn't clear let me know and I'll do my best clarify.
Some other items of interest people might like are in the alchemy lab, things like prisms, awakening souls, godforge mats, stardusts for extending arks (particularly ur stardusts) ether on arks can provide special equipment when an ark gets to 100%. Some are hard to come by even in the end game. Things like ur stardusts as example are rarely handed out on anniversaries.
These aren't my personal requests although any of them I'm sure players would love to have, myself included, I merely just mention them if you are looking for things to tinker around with.
All good the game has a lot of stuff / systems. The mod already rocks as is. Anything else is kind of just the cherry on top. Thanks again for all the work you've done.thanks. reading half-way tbh i got lost. i'll check later and thanks for this hint. no promises as usual, but i'll check
download latest apk, there is a toggle on the setting now to enabled/disabled this (top right setting circle)Okay, so why is the mod icon (the Mario) running around on my screen now. That is so annoying
Some interesting new options "monkey high on peanuts" and "freeze every 10 mins" are my new faves.download latest apk, there is a toggle on the setting now to enabled/disabled this (top right setting circle)