Exclusive ONE PIECE TREASURE CRUISE v15.2.0 [+5 FEATURES]

So far so good. But there is even the possibility of getting flagged for having maxxed out damage or using good mode.
So from this point of view there is always the chance to get perma banned or at least temporary.

By the way: Go point locked on the previous tm. But on actual tm no ban or point lock. The previous tms pointlock was even informing me that I should reconsider to use only the app provided at play store. Since I was already flagged I don't mind to continue using 1 Wave Clear mod (with a wait of 90 secs at rankings). If in future I will be banned, I will reconsider to start with a new account or not at all. Even with mod OPTC eats a lot of time and thanks to the statistics from the event I know now that I cleared over 15.000 quests... which is about 30.000 minutes of playtime (if you ignore maybe ~500 quests which 1 clear with one wave).

Best regards
 
I'm playing with the infinite space trick both on jap and on the global and they haven't told me anything

And what about the 1wave win mod on Japan concerning events(not TM)? Do they ban those who use it?
 
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To be fair the only real recommendation would be to not use any mod to be 100% safe since using mods NEVER GUARANTEES SAFETY. That being said I've been using Mod7 with Max out attack since forever on TM and never got even a warning so that would be my best bet.

1 wave win mods might not point lock you when u wait before finishing the fight initially but it's never for certain that your account doesn't get flagged. Too many flags will result in a permaban even if u don't get point locked.

The same rule applies for Big rank events like BlitzBattles and other reward ranking events where u stock op.

So for farming story and extra island MOD4.
For farming TM and other rank events MOD7.

Also when u use GodMode mods the game will get stuck when you get Despair and your total HP doesn't match with MaxHP (ex. 30000/28000), I use whitebeard ship (MobyDick) to counter that, it makes u start the match with 50% hp so as long as u don't heal back up the Despair is ineffective and let's u continue without getting stuck.

Just my 2 cents.
You can avoid problems with HP using captains that do not boost team HP and/or putting despair reducions sockets to all the crew if you want to use a HP booster captain.

I think you are talking about TM or multiplayer events where you have to use non-onewave mod to get your points/damage calculated or things like that. Sometimes in the final stage of the quest I fix this problem by using Princess VIvi (#0073 of character log, any level of support ability works) as a support to any of my crewmembers. Let's say my team has 85.000HP. The last stage starts: the boss does a preemptive attack and gives despair and other things to captains, so current HP becomes 85.000/25.000. When the preemptive ends Vivi's support ability activates and heal the crew setting HP to 25.000. This way the game does not freeze because this happens before you attack with any character. The game freezes when you you have more HP than the current max HP and you recover HP by hitting a Great or lower hit With a character that has a RCV orb.

I think that also using a mod is a must to level up specials so you can bring in your team a despair reducer.

What you said about WB ship is 100% correct but this way I wrote can be more useful because you can use any EXP multiplier ship.

The real problem in my opinion is when enemies blow up some characters. That really sucks because also using WB ship is possible to have problems. For example this happened to me in the last TM when I tried to stall in a stage (stage 6 vs. Weevil if I remember good) and totally forgot about his blow away special if he isn't defeated in the first turn. He blew away 3 characters and I got my game frozen because of the current HP more than total HP so I lost some TM Navigation Levels.
 
You can avoid problems with HP using captains that do not boost team HP and/or putting despair reducions sockets to all the crew if you want to use a HP booster captain.

I think you are talking about TM or multiplayer events where you have to use non-onewave mod to get your points/damage calculated or things like that. Sometimes in the final stage of the quest I fix this problem by using Princess VIvi (#0073 of character log, any level of support ability works) as a support to any of my crewmembers. Let's say my team has 85.000HP. The last stage starts: the boss does a preemptive attack and gives despair and other things to captains, so current HP becomes 85.000/25.000. When the preemptive ends Vivi's support ability activates and heal the crew setting HP to 25.000. This way the game does not freeze because this happens before you attack with any character. The game freezes when you you have more HP than the current max HP and you recover HP by hitting a Great or lower hit With a character that has a RCV orb.

I think that also using a mod is a must to level up specials so you can bring in your team a despair reducer.

What you said about WB ship is 100% correct but this way I wrote can be more useful because you can use any EXP multiplier ship.

The real problem in my opinion is when enemies blow up some characters. That really sucks because also using WB ship is possible to have problems. For example this happened to me in the last TM when I tried to stall in a stage (stage 6 vs. Weevil if I remember good) and totally forgot about his blow away special if he isn't defeated in the first turn. He blew away 3 characters and I got my game frozen because of the current HP more than total HP so I lost some TM Navigation Levels.
In order not to block the game as I have to do. I have to use the whitebeard ship plus live support for my characters. Could you help me please
 
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