Exclusive ONE PIECE TREASURE CRUISE v15.2.0 [+5 FEATURES]

Just wanted to express my gratitude , thank you for the mod , there were some cases that without 1 wave clear you would get stuck in quest. the option to disable and change mod is brilliant . Thank u
 
Just wanted to express my gratitude , thank you for the mod , there were some cases that without 1 wave clear you would get stuck in quest. the option to disable and change mod is brilliant . Thank u

From what I can tell this is from using god mode. From what I gather, being at full HP with god mode active is a really bad thing. Every time I would get to full HP the game would freeze shortly afterwards. I wonder if there is a way to lock hp at half full to prevent this from happening
 
From what I can tell this is from using god mode. From what I gather, being at full HP with god mode active is a really bad thing. Every time I would get to full HP the game would freeze shortly afterwards. I wonder if there is a way to lock hp at half full to prevent this from happening
Use Whitebeard ship, it cuts your actual HP by half at start of the run. Do not use healing specials or Autoheal socket on your units or you will gain HP.

The games freezes when your HP bar shows the left value higher than the right one (actual HP > max crew HP). This happens when one of your units gets blown away from an enemy gimmick or when the Captain/Friend Captain (that has an HP multiplier captain ability) receive Despair effect that cancels your Captain/FC captain ability.

You can't defend yourself from the blow away mechanic unless you bring characters that has their Sailor ability called Blow away resistance; If the game freezes because you have an HP multiplier captain use a captain that just increase the ATK of the team.
 
Use Whitebeard ship, it cuts your actual HP by half at start of the run. Do not use healing specials or Autoheal socket on your units or you will gain HP.

The games freezes when your HP bar shows the left value higher than the right one (actual HP > max crew HP). This happens when one of your units gets blown away from an enemy gimmick or when the Captain/Friend Captain (that has an HP multiplier captain ability) receive Despair effect that cancels your Captain/FC captain ability.

You can't defend yourself from the blow away mechanic unless you bring characters that has their Sailor ability called Blow away resistance; If the game freezes because you have an HP multiplier captain use a captain that just increase the ATK of the team.

Alternatively i've contemplated just constantly running a zombie team with god mode off and then just jacking up the damage multiplier really high.
 
Do you guys have the extra islands for limit break potions and slot manuals that you get everyday? They have completely disappeared on me.
 
Thank you very much! i love your mods! has helped me quite a lot!

Does anyone know if theres a hack or mod for gems?
 
Do you guys have the extra islands for limit break potions and slot manuals that you get everyday? They have completely disappeared on me.
Same here and for a lot of people. This is a issue on Bandai side, is not a problem related to the mod.
 
Hey I started to use this mod today and I was wondering if it is safe to clear Garp challanges with this mod?
 
Hey I started to use this mod today and I was wondering if it is safe to clear Garp challanges with this mod?
The mod itself is not easily recognizable, you have to make something very obvious that is related to cheating. God mode, unlimited box space, damage multiplier are easy to use without repercussions to your account. One wave is the tricky one: do NOT use it in TM, events with a ranking vs all the playerbase (except the damage ranking versus a specific island which has a crown symbol on the right of the level picture), or similar events. Kizuna is safe when there are no team, Pirate Festival is safe because the mod doesn't affect the battles in there, Garp challenges are safe, story is safe and everything non-ranked like Colosseum, raids, forests is also good.

Last time I played a Garp challenge was one month ago but I'm pretty sure things didn't change, you should still be safe.
 
Use Whitebeard ship, it cuts your actual HP by half at start of the run. Do not use healing specials or Autoheal socket on your units or you will gain HP.

The games freezes when your HP bar shows the left value higher than the right one (actual HP > max crew HP). This happens when one of your units gets blown away from an enemy gimmick or when the Captain/Friend Captain (that has an HP multiplier captain ability) receive Despair effect that cancels your Captain/FC captain ability.

You can't defend yourself from the blow away mechanic unless you bring characters that has their Sailor ability called Blow away resistance; If the game freezes because you have an HP multiplier captain use a captain that just increase the ATK of the team.
I think the problem not just healing socket, like despair from enemy got freeze too
I try auto battle in hawkin blitz yesterday and i got freeze when stage 4 hawkin got despair 5
 
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Thanks for the hard work,

Q: is this safe for Treasure map? and what multiplier of attack is safer for Treasure map?
 
I think the problem not just healing socket, like despair from enemy got freeze too
I try auto battle in hawkin blitz yesterday and i got freeze when stage 4 hawkin got despair 5

The games freezes when your HP bar shows the left value higher than the right one (actual HP > max crew HP). This happens when one of your units gets blown away from an enemy gimmick or when the Captain/Friend Captain (that has an HP multiplier captain ability) receive Despair effect that cancels your Captain/FC captain ability.

[...]

If the game freezes because you have an HP multiplier captain use a captain that just increase the ATK of the team.

Despair cancels Captain/Friend Captain abilities until you get rid of it so their atk/hp/rcv boost or whatever they have as CA do not work. Your HP stays the same but the max HP decreases because the Captain/FC CA do not applies. Use both Captain/Friend Captain that have only ATK multiplier in their Captain Ability and everything will work fine.

Personally, when there are events that detect mods and block you if you are using one wave (and we modders are forced to play all the level), I check what the enemy does when I encounter him on the level. Let's take your example: Hawkins give 5 turn despair in stage 4 of his BB island: thanks to sockets you can cut it by 3 but you have to deal with 2 other turns. At this point you know this happens so you have to use a Special Ability and not use autorun (or you get stuck). There were 3 free-to-play boosted characters that have a special removing at least 2 turns of despair in case you didn't have the boosted RR with this kind of special: FN O-Tsuru, FN O-Tama or April Fools Robin. Robin was surely ready to use her special when you arrive at stage 4 thanks to the boost effect like the picture in attachments, while O-Tsuru and O-Tama needed their Special level reduced to be able to use them.

My team for that level was:
FC Soba Mask or Luffytaro/Zorojuro / Captain raid Wano Law
Kizuna O-Kiku / Wano Carrot
colo Kyoshiro/ raid Wano Zoro

Both Soba Mask and Luffy/Zoro worked good because they have a Captain ability that doesn't boost HP, same thing like my Captain Law. This way I had no problem with despair but I bringed in the team Carrot just to make sure my game didn't froze.
 

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Thanks for the hard work,

Q: is this safe for Treasure map? and what multiplier of attack is safer for Treasure map?
Mod is safe if you do not use 1 wave during TM or ranked events like the recent blitz battle. If you use it they detect you are clearing the level too fast and they tell you that they noticed and they have locked your points. You are also excluded from cumulative rewards like "all players deal X damage to a certain boss to get a legend ticket.

In TM I use a 100x multiplier and worked good in all TMs I did.
 
Do they do anything like flag you for suspicious activity if you change your device with SNS a lot? I keep switching back and forth between PC and my phone because I can't use this mod on my phone, only on PC. I only just started using this mod recently, so far in the past week i've used the "transfer device with SNS" option about 4 or 5 times. I feel like if I use it too much they might start to wonder why. I bring this up because I remember reading something around the time a lot of people were using cheap gems that said they were figuring out who used cheap gems by looking at unusual device transfer activity. I know that's a different situation entirely, but it still has me concerned that using the feature too often might look suspicious to bandai.
 
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Do they do anything like flag you for suspicious activity if you change your device with SNS a lot? I keep switching back and forth between PC and my phone because I can't use this mod on my phone, only on PC. I only just started using this mod recently, so far in the past week i've used the "transfer device with SNS" option about 4 or 5 times. I feel like if I use it too much they might start to wonder why. I bring this up because I remember reading something around the time a lot of people were using cheap gems that said they were figuring out who used cheap gems by looking at unusual device transfer activity. I know that's a different situation entirely, but it still has me concerned that using the feature too often might look suspicious to bandai.

i have been doing the same, but i think you dont need to worry because when you switch device it still register as mobile,
even if your using Bluestacks or other emulator to run the game,

they can't detect, when they do inquire about it just say i have 2 mobile devices

so i think it should be fine
 
Mod is safe if you do not use 1 wave during TM or ranked events like the recent blitz battle. If you use it they detect you are clearing the level too fast and they tell you that they noticed and they have locked your points. You are also excluded from cumulative rewards like "all players deal X damage to a certain boss to get a legend ticket.

In TM I use a 100x multiplier and worked good in all TMs I did.


Hey man. I'm new on this mod thing. About to use 50.0 atk on the next TM, but one question. My stupidity made me forgot to disable one wave and I made a run on the atk rank of o tama. Got no high damage or anything, just forgot to disable it since I was farming Sangoro.
Do you think it's goin to be a problem with me? I usually don't use one wave because I've heard it ain't safe, so... Stupid mistake from on my end.
 
Hey man. I'm new on this mod thing. About to use 50.0 atk on the next TM, but one question. My stupidity made me forgot to disable one wave and I made a run on the atk rank of o tama. Got no high damage or anything, just forgot to disable it since I was farming Sangoro.
Do you think it's goin to be a problem with me? I usually don't use one wave because I've heard it ain't safe, so... Stupid mistake from on my end.
You will have no problems with that. Despite being a "ranking" you can be 1st/50th/100th or whatever, it doesn't matter because the rewards are based on how much damage you deal against that specific level. Do not deal too much damage or other players get suspicious about you (some people in my friend list have about 20.000.000.000 damage dealt when the max damage you can deal without cheats is 200.000.000).

In TM and Blitz Battle never use one wave. Yes, you do runs to gain personal points but in this case you will have problems because you are put in a leaderboard based on how many points you get.
 
You will have no problems with that. Despite being a "ranking" you can be 1st/50th/100th or whatever, it doesn't matter because the rewards are based on how much damage you deal against that specific level. Do not deal too much damage or other players get suspicious about you (some people in my friend list have about 20.000.000.000 damage dealt when the max damage you can deal without cheats is 200.000.000).

In TM and Blitz Battle never use one wave. Yes, you do runs to gain personal points but in this case you will have problems because you are put in a leaderboard based on how many points you get.

Thanks for the replies. Cheers
 
Update incoming on June 22. Considering we have a Kizuna going on that will end at 18:59 PST on June 22 (5:00 on June 23 for Central Europe) the maintenance will probably start after Kizuna.

More info will be added when we'll get more details though in-game notice.
 

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