Exclusive ONE PIECE TREASURE CRUISE v15.2.0 [+5 FEATURES]

In ranked events like BB (Blitz Battles), TM (Treasure Map), Rankings (like the one ongoing called
Co-Op: Local Sea Monster) you SHOULD NOT use 1 wave mod because they detect you, you get a warning and are point locked + excluded from that ranking meaning that you won't recive personal rewards (also global rewards should be affected, can't remember correctly). If you get caught multiple times they can ban your account forever without having the chance to recover it.

In non ranked quests like Main Story and most of the islands in 'Event' you should be good in using one wave but I don't recommend using it because few weeks ago someone got banned for using 1 wave in safe (or at least we thought) quests. Since then I didn't use 1 wave so I can't confirm or reverse the situation.

To be honest you CAN actually use 1 wave and follow this method or you will get caught:
  1. Start the quest and as soon as you are able to click on your characters to let them attack start to count up to 90 seconds. In the meantime you can kill all of the enemies on the field.
  2. Once you killed everyone this window will appear (each time a different text will be displayed).
  3. You have to click on 'OK' only after the 90 seconds you have counted on point 1. have passed
If you really want/have to use 1 wave mode try on an alternative account if that works without any problem and then use it on the main account if you are 1000% sure to not have problems and getting banned because of it.

Little side note: in game, if you tap on 'Friends' you will see in the window that appears 5 buttons and one of those is called 'Ranking'. This ranking does not count towards the first line of this message because that's something like 'let's see how much damage my friends are dealing and let's compare it to my damage'. You won't receive rewards based on your final position, instead rewards are given according to how much damage you did.
Thx =) that helped me alot
 
Guys!

Remember to use double Buggy/crew in the new 3 islands in the attached screenshot, they give a lot more drops for those 3 islands!
 

Attachments

  • 20200728_213109.gif
    20200728_213109.gif
    5.3 MB · Views: 112
  • 20200728_213353.webp
    20200728_213353.webp
    184.5 KB · Views: 56
Guys please be careful using 1 wave win clear MOD in the sea monster event since it is being monitored. All other mods are fine just dont use 1 wave clear.

[Attachment removed from Quotes]
so just turn off 1wave clear? Dmg and god mod work fine?
 
so just turn off 1wave clear? Dmg and god mod work fine?
Yes, damage and god mode work fine. If you use god mode and you have a Captain and/or Friend Captain that have a "boost HP" in his Captain Ability you can encounter issues on stage 4 when Higuma inflicts 8 turns of despair. Thanks to despair your captains abilities gets blocked and you see the HP of the team higher than the max HP you can have. If you don't get rid of despair immediately you'll see that the game freezes. You can also counter it with eating a meat orb or using a special that cures the crew so that your HP goes down being equal to the max HP.

The attached screenshot is the team I'm using for the event. Is pretty fast and safe but if you don't you have all of those characters you have to find another fast and safe team. Support Koshiro (the swordmaster that taught Zoro to use katanas) is needed on Zoro when using his special in the last stage because he gets rid of the resilience. Stampede Luffy is not boosted but he helps with getting rid each time of 10 turns of paralysis and despair; all the other characters are boosted.

Edit: also Higuma special can deal with Resilience on last stage.
 

Attachments

  • Screenshot_20200730-111115_ONE PIECE TREASURE CRUISE.webp
    Screenshot_20200730-111115_ONE PIECE TREASURE CRUISE.webp
    194.2 KB · Views: 38
Last edited:
Hi @iAlex,
Thank you very much for this mod!
Just wondering if this is a normal glitch. There are a lot of uests I cannot finish due to my crew not being able to attack and the enemy not attacking as well. Even if I restart the game,force stop it etc. they still dont do anything.

The mod I'm using is at 75 multiplier, 1 wave win is not activated. I am also using android 8.

I thought this glitch happens in higher difficulty quests cause I encounter this more frequently during those but now I even experience them in the main story (Jaya arc) which is still pretty much an easy completion on my level.

Highly appreciate the help.
received_958160728017615.webp
 
Hi @iAlex,
Thank you very much for this mod!
Just wondering if this is a normal glitch. There are a lot of uests I cannot finish due to my crew not being able to attack and the enemy not attacking as well. Even if I restart the game,force stop it etc. they still dont do anything.

The mod I'm using is at 75 multiplier, 1 wave win is not activated. I am also using android 8.

I thought this glitch happens in higher difficulty quests cause I encounter this more frequently during those but now I even experience them in the main story (Jaya arc) which is still pretty much an easy completion on my level.

Highly appreciate the help.
[Attachment removed from Quotes]
No idea tbh
Try with no mods activated
 
Hi @iAlex,
Thank you very much for this mod!
Just wondering if this is a normal glitch. There are a lot of uests I cannot finish due to my crew not being able to attack and the enemy not attacking as well. Even if I restart the game,force stop it etc. they still dont do anything.

The mod I'm using is at 75 multiplier, 1 wave win is not activated. I am also using android 8.

I thought this glitch happens in higher difficulty quests cause I encounter this more frequently during those but now I even experience them in the main story (Jaya arc) which is still pretty much an easy completion on my level.

Highly appreciate the help.
[Attachment removed from Quotes]
This problem is caused by god mode.

If you are inflicted with Despair by the enemy your captain and friend captain get their crew abilities nullified. In the screenshot they have 96 turns of despair.

If you check the description of the captain ability of your captain and/or friend captain you'll notice that it boost ATK and also HP of your team. So if you get inflicted with despair you will no longer have an HP boost, meaning that the HP bar will change: for example it will display 35.000/22.912 (where 35.000 is your HP and 22.912 is your max HP). To avoid the problem you described you have to change manually your HP before your turn ends. You have those possibilities to avoid the freeze of the screen:

- use a special to recover hp. This way your HP becomes the same as the max HP. Also ship special that heals works.
- switch a dual character that heals when switched to fix HP.
- use specials to reduce despair by enough number of turns to get rid of it.
- do not use autoheal sockets. At the end of your turn, if you haven't get rid of despair and haven't healed, the autoheal at the end of turn socket will cause the game to freeze. [I'm not quite sure about this one considering I've never tried myself so there's a possibility that it won't help]

You can avoid directly this problem by using captain/friend captain that don't have in their captain ability "boosts HP by 1.x". If you HAVE to use those captains you have to know if the level gives despair and for how many turns; if the quest gives that you have to bring characters and use their special to remove despair for that number of turns (or more).
 
This is the most F2P and highest points multiplier I've tried as of now for Local Sea Monster quest (only RR is Higuma 5+ and Shanks crew but that's the friend captain). To use with max specials, max special reduction sockets and max despair sockets.

Must units: Shanks Crew as friend captain, Robin 5+, Higuma 5+, 5+ Strawhat unit that is Fighter class and deals damage with his special, Colo Opera set as support to this unit (he can be set as support only to Fighter class character, that's why that strawhat has to be Fighter and also, Opera support gets triggered when the supported unit uses a damage special).

This is the breakdown of the island (thanks to reddit):

Stage 1: Some trash mobs, Higuma changes orbs randomly and leaves

Stage 2: More mobs and a turtle, 1 turn paralysis

Stage 3: More mobs and Higuma again, has 2.48M HP, inflicts 5 turns of Blindness on death

Can also get Makino on stage 3 who gives you big boosts to ATK, Orb, or Chain Lock and then leaves

Stage 4 Variation 1: STR Higuma, 8 turn despair, 2 turn 2 PERFECT barrier, all BLOCK slots. Makes QCK unfavorable for 10 turns after attacking.

Stage 4 Variation 2: INT Higuma, BLOCK slots, 2 turn 2 PERFECT barrier, 6 turn special bind on 2 units. Makes PSY unfavorable for 10 turns after attacking.

Stage 5: INT Master of the Near Sea, should have 20.4M HP. 6 turns of paralysis, 8 turns of Special Bind, NAO for 99+ turns, Resilience for 3, cuts HP by ~70%, full immunity, and a DEF UP to top it all off for 4 turns.


If you get Variation 2 on stage 4 you have yo use Robin special and then Luffy (or your other Strawhat that deals damage with Opera as support). Robin reduces Despair by 3 turns, colo Opera as support removes 2 turns, thanks to max level Despair sockets you can reduce it by a further 3 turns. 3+3+2=8 so you got successfully cleared despair from your units and game will not freeze.

On stage 5 Shanks crew gets rid of Special Bind thanks to their Captain Ability. You have to use Higuma special and get rid of the Resilience that the enemy has. With this team you can't get rid of Paralysis so you need luck with it but you should be safe to clear it in a couple of turns.

Non f2p variant for stage 5 to get rid of Resilience on the enemy is to use 5+ Zoro special and Koshiro as support because he will remove resilience. Though, I think that you can easily beat the last stage without using a resilience reducer, just wait until it finishes.

If you have better units with better points multiplier use them but remember to have at least the units to remove all of 8 turns of despair in case you get variaton 2 on stage 4
 

Attachments

  • 20200731_093505.webp
    20200731_093505.webp
    170.4 KB · Views: 20
For some reason I can no longer get this to work on an emulator. Doing nothing different from before, having the config file in the /0 folder, having the permissions set for storage, etc. The game just wont boot anymore on any emulator I tried. I have had to set everything up on my phone instead, it seems like it works just fine on my phone... so weird.

@Shish666 you're using the mod during the current Kizuna, or are you using the non-modded game?
 
For some reason I can no longer get this to work on an emulator. Doing nothing different from before, having the config file in the /0 folder, having the permissions set for storage, etc. The game just wont boot anymore on any emulator I tried. I have had to set everything up on my phone instead, it seems like it works just fine on my phone... so weird.

@Shish666 you're using the mod during the current Kizuna, or are you using the non-modded game?
Japan or Global version? Actually I play maybe 1/2 days a week on Japan so no grind or anything. If global, during Kizuna I'll probably use god mode + high damage and use a team that can deal with all enemies debuffs and max possible tickets booster. Similar thing for TM, all point boosters for all stages, max possible boosters + important debuff removers for easier life vs boss and invasion, and all other boosters on the minibosses.

I think there's no need to use clean apk for that stuff although they're ranked events, in the actual ranking they haven't caught me so I suppose that also on those everything will be fine. To be honest I don't even remember if any KK or TM happened after some people here said they got caught, feels like we got them last time ages ago.
 
Japan or Global version? Actually I play maybe 1/2 days a week on Japan so no grind or anything. If global, during Kizuna I'll probably use god mode + high damage and use a team that can deal with all enemies debuffs and max possible tickets booster. Similar thing for TM, all point boosters for all stages, max possible boosters + important debuff removers for easier life vs boss and invasion, and all other boosters on the minibosses.

I think there's no need to use clean apk for that stuff although they're ranked events, in the actual ranking they haven't caught me so I suppose that also on those everything will be fine. To be honest I don't even remember if any KK or TM happened after some people here said they got caught, feels like we got them last time ages ago.

I only play on global. The language barrier is too much for me tbh. I can't enjoy a game where I can't read anything. Sure I can navigate the menus from memory, but it's not enjoyable for me.
 
I only play on global. The language barrier is too much for me tbh. I can't enjoy a game where I can't read anything. Sure I can navigate the menus from memory, but it's not enjoyable for me.
Same thing is happening to me. I was interested in it because of units 6 months earlier, better sugos, enjoyability but after Pirate Festival (and a long time ago with TM) release I lost interest right because of language barrier. It's hard to know what happens and what units do if you're already playing global version, particularly if you're not keeping updated with events.
 
Just out of curiosity, what's the deal with the bypass APK? I mean, I know it's the unmodded version of the game, ie, the same version that's in the playstore, but what I am asking is why I would use the version here when I want to play without mods as opposed to just downloading the official version from the playstore
 
This problem is caused by god mode.

If you are inflicted with Despair by the enemy your captain and friend captain get their crew abilities nullified. In the screenshot they have 96 turns of despair.

If you check the description of the captain ability of your captain and/or friend captain you'll notice that it boost ATK and also HP of your team. So if you get inflicted with despair you will no longer have an HP boost, meaning that the HP bar will change: for example it will display 35.000/22.912 (where 35.000 is your HP and 22.912 is your max HP). To avoid the problem you described you have to change manually your HP before your turn ends. You have those possibilities to avoid the freeze of the screen:

- use a special to recover hp. This way your HP becomes the same as the max HP. Also ship special that heals works.
- switch a dual character that heals when switched to fix HP.
- use specials to reduce despair by enough number of turns to get rid of it.
- do not use autoheal sockets. At the end of your turn, if you haven't get rid of despair and haven't healed, the autoheal at the end of turn socket will cause the game to freeze. [I'm not quite sure about this one considering I've never tried myself so there's a possibility that it won't help]

You can avoid directly this problem by using captain/friend captain that don't have in their captain ability "boosts HP by 1.x". If you HAVE to use those captains you have to know if the level gives despair and for how many turns; if the quest gives that you have to bring characters and use their special to remove despair for that number of turns (or more).

Thanks! This is a great explanation. This worked for me though still have some troubles with some events but all good and have reached Sabaody since this post. I'm curious if you are also using the mod? If yes what troops are you using to clear the most recent event Escape to Loguetown?
 
Thanks! This is a great explanation. This worked for me though still have some troubles with some events but all good and have reached Sabaody since this post. I'm curious if you are also using the mod? If yes what troops are you using to clear the most recent event Escape to Loguetown?
Yes, I use the mod but not one wave clear.

Actually, I don't know what I'll use because I don't know what the enemies do.

Edit: I attached the team I'm using. Those supports are not needed, use who you have, better if ATK boosters. Here's the breakdown for stages:

  1. Attack normally. If you get on your units multiple times the same orb (like 2x STR orbs, 3x RCV, etc...) try to have 1 for each colour because they are useful in the next stage.
  2. The 5 enemies have a orb barrier: 1 STR, 1 DEX, 1 QCK, 1 PSY, 1 INT. Match the orbs on your units with the orbs needed to destroy the barrier. If you don't kill in 1 turn don't worry.
  3. vs Smoker. He has 3 turns of resilience, gives 2 turns of special bind and nullifies crew Sailor abilities for 1 turn. Kill normally on first turn (he does't really die because of Resilience), let him attack you, kill again and let him fight back again. Now that Special bind is over, use Zoro special to get rid of Resilience and finally kill definitely.
  4. vs Mohji & Richie. Easy kill.
  5. vs Tashigi. She rewinds specials by 1 turn. Attack with just one character, if you get her HP under 50% or 30% she gets annoying so just use one and leave her HP high. After she attacks, your specials will be ready and you have to use Usohachi special to get rid of her Threshold Damage Reduction. Attack and kill.
  6. vs Smoker. Attack and kill. He revives at full HP, binds 2 of your units for 5 turns and gives despair for 6 turns. Don't worry about it, kill him immediately and the quest is finished. Use Snakeman specials if you want to be sure to kill.
If you don't have all of those units, you need units that will have their specials ready to be used when they are needed. You need:

  • 1 turn Resilience remover (vs stage 3)
  • 3 turn Enemy Threshold Damage reduction (vs stage 5)
I use this team because if you clear the 40 stamina quest with both Luffy, Zoro, Nami, Usopp and Sanji in your crew you get 100 ATK/HP/RCV cotton candy + 5 gems. If you clear the 50 stamina quest with both Luffy, Zoro, Nami, Usopp and Sanji in your crew you get 6 copies of the new Strawhat crew. Those characters don't have to be used as Supports to be effective.
 

Attachments

  • Screenshot_20200803-114010.webp
    Screenshot_20200803-114010.webp
    184.8 KB · Views: 14
Last edited:
Back
Top Bottom