Azur Lane mod, gone forever?

Well. the problem is im not that good about computer. They confuse me haha so im having more trouble in making a mod since its about programming
So i give you one advise: buy VIP :v this way you no need to be smart, you just need the money, to pay for modders :v OR you can choose to start learning programs right now and make the way to fix the patcher yourself :v
 
when i using azurlane.exe and open the scripts file

getting error with this MSG

cannot create file 'C:/user/myname/downlads/~~~~~.lua.txt'.
the filename, directory, name, or volume label syntax is in correct
 
when i using azurlane.exe and open the scripts file

getting error with this MSG

cannot create file 'C:/user/myname/downlads/~~~~~.lua.txt'.
the filename, directory, name, or volume label syntax is in correct
Never face this error before :| you can try search in some old AL threads here. Maybe you can have the answer
 
success build 3 .exe
and unityex in 3rdparty
still not work :( (but can generate script)
 
can you please let us know what the other 3rd party software is?
 
success decrypt & unpack scripts file

but when i open 'Enemy_data_statistics.lua.txt'

just weird language (it's mean broken text)

is there someone who give me advice ?

ps. i know auto patcher public now, but i wanna modified iOS scripts my self
 
It will be intriguing to see how the AL anime handles the history of WW2 if they touch upon it.
Kantai Collection was always "NIPPON BANZAI!" and had an underlying habit of revisionism, due to it's early origins as a game marketed to Japanese military otaku, who were by nature more nationalistic and made up most of the esrly playerbase. The US were pretty much not-so-secretly the bad guys, though it was never officially stated. Heck one of the early event bosses was named Midway Princess. In the KC anime the IJN wins the implied Battle of Midway. KC only soften it's right wing stance later as KC grew in fame globally.
Azur Lane OTOH was made by the Chinese developers, and for obvious reasons has no Japanese revisionism. The game is pretty much pro-Allied Forces, and the player is left in no doubt that the Axis, and mainly Japan, are the baddies.
 
It will be intriguing to see how the AL anime handles the history of WW2 if they touch upon it.
Kantai Collection was always "NIPPON BANZAI!" and had an underlying habit of revisionism, due to it's early origins as a game marketed to Japanese military otaku, who were by nature more nationalistic and made up most of the esrly playerbase. The US were pretty much not-so-secretly the bad guys, though it was never officially stated. Heck one of the early event bosses was named Midway Princess. In the KC anime the IJN wins the implied Battle of Midway. KC only soften it's right wing stance later as KC grew in fame globally.
Azur Lane OTOH was made by the Chinese developers, and for obvious reasons has no Japanese revisionism. The game is pretty much pro-Allied Forces, and the player is left in no doubt that the Axis, and mainly Japan, are the baddies.
So you notice that and what a story :)
 
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