mod 3.10.2 전용 피해 및 방어 배수
I mean, I'm asking if it was safe to write 'weakenemies' in the previous version. It's because I got ban in less than a day when I wrote it with 'exp multiple'.
 
I mean, I'm asking if it was safe to write 'weakenemies' in the previous version. It's because I got ban in less than a day when I wrote it with 'exp multiple'.
weak enemies is relatively safe, don't use in Score Attack, at least I've been using it for a few months
Damage & Defense Multiplier isn't safe ,I got ban in less than a day
 
I've been using the Atk&Def Multiplier in many contents, including score attacks, but haven't been banned yet

My account was able to complete most of the content even before I used the cheat
so attempting the same actions on an account with only a few SS-rank styles or insufficiently leveled-up characters might result in a ban
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Will change back to weak enemy next update
is it possible to have multipliers left?
very useful in score attacks
 
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Actually i dont need to change anything, basically it just same old feature from toggle to multipliers. Damage show original but it does multi.

If u get ban just bcs i change, it just doesnt make sense to me lol. Pretty sure u abused it
 
Actually i dont need to change anything, basically it just same old feature from toggle to multipliers. Damage show original but it does multi.

If u get ban just bcs i change, it just doesnt make sense to me lol. Pretty sure u abused it
thanks for update!

'Weak Enemy' feature was causing allies to eliminate enemies at the start of battles
This situation resulted in enemies not being present before player input, leading to the abnormal termination of the application

I occasionally find it less convenient as the 100x Atk seems to be remarkably lower than Weak Enemy
However I'd just like to express my joy at the addition of the Def multiplier!
It's really useful
 
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Def multiplier is a good feature, but Dmg multiplier is not as good as weak enemy. Weak enemy allows you to kill an enemy in 2 hits regardless of the character's level, but Dmg multiplier does not allow you to kill an enemy at a low level, even at a 100x multiplier. It would be great to have weak enemy option back, and would be perfect if we can use weak enemy and def multi option together
 
You guys still dont understand, the old weak enemies literally the same with dmg/def today. Okay i will change back to old feature, no dmg no def. period :)
 
No, its not the same, I tested many times.

high level enemy vs. low level my character with weak enemy feature -> can kill in 1 turn
high level enemy vs. low level my character with 100x dmg -> can kill in 5~6 turn

for example, I could kill dungeon level 16 enemy boss in one normal attack with my 100 level character with weak enemy
but if I use dmg multiplier option and I want to kill dungeon level 16 enemy boss with normal attack, I have to attact more than 5 times even with my 170 level characteer

Tested with same enemy.
 
No, its not the same, I tested many times.

high level enemy vs. low level my character with weak enemy feature -> can kill in 1 turn
high level enemy vs. low level my character with 100x dmg -> can kill in 5~6 turn

for example, I could kill dungeon level 16 enemy boss in one normal attack with my 100 level character with weak enemy
but if I use dmg multiplier option and I want to kill dungeon level 16 enemy boss with normal attack, I have to attact more than 5 times even with my 170 level characteer

Tested with same enemy.
Really sorry to keep talking after a period, but I agree with this

As for def, yes, maybe it was the same
Weak Enemy was literally one-shot, so there was very little chance of being attacked
Today, even with 100x atk, the enemy's health often remains, so there are more opportunities to realize the effect of the def

I do want to convey that I'm extremely satisfied with the current features
 
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I added poll, whatever your choice is final. Not going to add both, after it has been decide im not going to replies any comment 😉
 
D/D,weak enemies. I like both.
For me, exp & rewards multiplier is more important, this feature is probably more needed.I'd appreciate it if the producer could add this feature back.
 
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