Outdated Kings Raid ver-4.8.9 (N0-Enemy)(WeakEnemy)(Bypass)(Skills)

Off all mod except enemy no atk. Then you will not die and finish the full 5min. Nobody will suspect anything :)
 
@stelau4 I think it's time to make guild raid's mod.

I suggest a new toggle :
Shadow OFF 2x DMG
Light Effect OFF 4x DMG
Outline OFF 16x DMG

This way we can alter the reasonable amount of DMG we dealt on guild raid.
What do u think?
 
@stelau4 I think it's time to make guild raid's mod.

I suggest a new toggle :
Shadow OFF 2x DMG
Light Effect OFF 4x DMG
Outline OFF 16x DMG

This way we can alter the reasonable amount of DMG we dealt on guild raid.
What do u think?

great idea but the x16 is way over OP...
I prefer 1.5x as my archer attack now is 106k as shown in the hero menu.
currently getting 300+ mil per session.
even my guild top player are getting 500+ mil only.

so, hopefully we can see this mod being implimented.
 
no way. tried before. not working.

the success rate, loot drop..etc is determine by the server.
how about stage stamina, ordeal unlock, dungeon key... aren''t those pre-determine also cannot mod? would be great if only cost 1 fragment to awakening your character or 1 stamina cost for stage at least.
 
@stelau4 bro, you did guild raid, how was it?
Btw guys, who is the master of our guild? Can you make sure if our guild members are from here?
 
how about stage stamina, ordeal unlock, dungeon key... aren''t those pre-determine also cannot mod? would be great if only cost 1 fragment to awakening your character or 1 stamina cost for stage at least.
Just use what are already there, bro.
Most of what you ask can be detected in server and result in ban.
 
@stelau4 I think it's time to make guild raid's mod.

I suggest a new toggle :
Shadow OFF 2x DMG
Light Effect OFF 4x DMG
Outline OFF 16x DMG

This way we can alter the reasonable amount of DMG we dealt on guild raid.
What do u think?
for me the current mod are perfect, why asking for dmg mod? farm using current mod already make farm process easier...
what if vespa notice the unusual damage, fix entire system and then we cant use mod anymore?? i think its better this way.. if u want to have good dmg @guild raid better start farming and build your entire team... rather than using big risk mod... well thats my opinion...

nb : pls dont add dmg feature @stelau4 >_< i love your current mod..
 
@stelau4 I think it's time to make guild raid's mod.

I suggest a new toggle :
Shadow OFF 2x DMG
Light Effect OFF 4x DMG
Outline OFF 16x DMG

This way we can alter the reasonable amount of DMG we dealt on guild raid.
What do u think?

I rather not.

Having damage multiplier never yields anything good in modded state.

It attracts unnecessary/unwanted attention, especially on guild activities where other members can see what you're up to.

If you want to play it absolutely safe, I suggest don't be stingy and spend 3 million to build your private one-man guild, use no enemies toggle and bypass whatever guild raid bosses and reap the rewards until timer recharges.

It's what I do and so far I am not having any trouble yet.
 
I rather not.

Having damage multiplier never yields anything good in modded state.

It attracts unnecessary/unwanted attention, especially on guild activities where other members can see what you're up to.

If you want to play it absolutely safe, I suggest don't be stingy and spend 3 million to build your private one-man guild, use no enemies toggle and bypass whatever guild raid bosses and reap the rewards until timer recharges.

It's what I do and so far I am not having any trouble yet.
agreeed... if vespa already attracted and paying attention and then fix the system.. maybe we cant use mod in the end... T_T or the worst case.. ban wave T_T
dmg mod is just toooo riskyyy
 
Try using 'off' mod guys, bosses have 500 hp max so u won't score as much as u said. Dunno if it's a bug but I killed 4 bosses and I have around 1500 raid points.

Edit. Tested this with a fresh account ( check a ss), boss has 481 hp, without a mod it's around 9 mln.
 

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