Outdated Kings Raid ver-4.8.9 (N0-Enemy)(WeakEnemy)(Bypass)(Skills)

Tip guys for you avoiding ban:
-Do Not Clear CH7 unless you have 4 heroes 71
-Dont clear Tower Challange untill 80 (i just recomm clear untill 35)floors unless you have 2 tc 3 heroes
-Play safely if you party
-Dont clear all hell mode ch(just clear stage what you have need, ex:you need more exp and gold then do 6:21-1 hell mode)
-Play 1 day 5 keys tower challanges(and also remember point 2)
-You can do Upper Dungeon till ch 6(ch 6 drop 10 fragment/dungeons)
-Use no enemies to clear it faster than top players XD
 
How long have you been playing? What have you finished so far?

Let's see, I just started playing near end of October. Created 4 accts. on separate days coz I got hooked instantly. Cleared 30th floor of RV, all hard modes in Stockade, Plat1 in Arena (all accnts.), Cleared (EZ to Hard) All up to Chapter 6. Cleared the floor in ToC where you fight Darkness Phillop, Gau and Clause. Haven't touched ToO yet. T1 on Selene in my first accnt. No other Trans heroes on my other acct.
 
Did you use it to clear anything you would have no chance of clearing? For example using level 40 heroes to clear Chapter 5 etc.

Hmm... I don't exactly remember, what I normally do is (coz I'm a lil bit OC when it comes to level gaps between my heroes and the monsters) when I see that the level gap is higher than five in the EZ mode of the next chap, I just spam hard mode on the previous chap to lower the gap to maybe at least 3 or if I feel like stacking exp pots.
 
Okay 2acc thay get not banned, 1 play 10x Stacks ans 2 with clear mode and still dont get banned, i dont do This clear mod on story mod and push up to Tower 60 dont higher.
 
this is Just a Speculation, but i have a friend that works on game dev company of another game

to keep the hacker minimum, they use data analysis

1. They use Auto Flag System
- Once the hacker detected using mod, they leaving it alone, but their account is flagged
-Auto Flag they use have almost never fail to catching Hacker, but sometimes they also catch innocent player
-once account is flagged, their statistic / history/etc will be saved for a longer period ( up to 6 Month for Flagged Account, 1 Month for Normal Account )
-They Use Human to Check the Flagged Account Data, While They keep Monitor The Flagged Account Activity for 1 Week ~ 2 Month
-Once Their Unnatural statistic is deemed to be 100% Hacker, They Will Ban their Account

Once The Account is Flagged, There's Only Matter of time till the account is banned, their Activeness is the point, the more active the account use hack, that account will be monitored with more priority, chance of ban is almost 100%

if you survive the ban wave for 1 month, it's a good chance to make your account survive by make your account inactive for a long time, maybe around 1 month more, and the your account monitor priority will fall off the list

The Theory is, The Flag System for King's Raid will Always Compare Your Real Stats that already on their Server with The Damage Statistic You Sent to Server When You finish Your Battle, I Guess they Give Quite Big Margin For The Maximum Damage Value Tolerance To Minimize the false flagged Victim

so, i think, the Ban chance will be much lower if the item stats mod is not x10
but x1,1 ~ x1,5 , or x2 at most
 
this is Just a Speculation, but i have a friend that works on game dev company of another game

to keep the hacker minimum, they use data analysis

1. They use Auto Flag System
- Once the hacker detected using mod, they leaving it alone, but their account is flagged
-Auto Flag they use have almost never fail to catching Hacker, but sometimes they also catch innocent player
-once account is flagged, their statistic / history/etc will be saved for a longer period ( up to 6 Month for Flagged Account, 1 Month for Normal Account )
-They Use Human to Check the Flagged Account Data, While They keep Monitor The Flagged Account Activity for 1 Week ~ 2 Month
-Once Their Unnatural statistic is deemed to be 100% Hacker, They Will Ban their Account

Once The Account is Flagged, There's Only Matter of time till the account is banned, their Activeness is the point, the more active the account use Mod, that account will be monitored with more priority, chance of ban is almost 100%

if you survive the ban wave for 1 month, it's a good chance to make your account survive by make your account inactive for a long time, maybe around 1 month more, and the your account monitor priority will fall off the list

The Theory is, The Flag System for King's Raid will Always Compare Your Real Stats that already on their Server with The Damage Statistic You Sent to Server When You finish Your Battle, I Guess they Give Quite Big Margin For The Maximum Damage Value Tolerance To Minimize the false flagged Victim

so, i think, the Ban chance will be much lower if the item stats mod is not x10
but x1,1 ~ x1,5 , or x2 at most

I agree to a certain extend. However like I already mentioned, the best mod would be 10x Def and Hp. Reason being, using Godmode would mean your damage received in the battle = 0 which is easily detectable. Any multiplier to your damage will be detectable, however they have to manually check your items at the point during the battle to see if it is possible for you to hit that much. 10x damage is really a lot and kind of obvious.

Brings me back to my point, 10x Def and Hp. Why is this less detectable? Because they have to factor in end game players going back to easier stages to do certain quest etc. Therefore, most likely they will not flag any accounts receiving low damages from stages. However, if you receive 0 damage that is obviously a godmode user.

Ultimately, having 10x Def and Hp is basically undetectable godmode to me. You will still be unable to clear stages way ahead of your hero levels and stats, which actually makes your account safer in a way. Damage multiplier is only there to speed things up and I feel that it isn't really required as long as we can survive the stages. Of course, this method is only for those who really wants to play the game for a long time and not get banned.

Therefore once again I would like to request that a mod with only 10x Def and Hp be create, if @stelau4 has the time and doesn't mind. ^^

EDIT: Also you are right. I do have an old account where I played since the game got its first mod. When the first ban wave hit and I found out I wasn't banned, I stopped playing this game for a few months. Came back recently and found out the account was still active. And I used the mod pretty obviously back then too, but I think the account wasn't flagged due to not using damage mod.
 
I agree to a certain extend. However like I already mentioned, the best mod would be 10x Def and Hp. Reason being, using Godmode would mean your damage received in the battle = 0 which is easily detectable. Any multiplier to your damage will be detectable, however they have to manually check your items at the point during the battle to see if it is possible for you to hit that much. 10x damage is really a lot and kind of obvious.

Brings me back to my point, 10x Def and Hp. Why is this less detectable? Because they have to factor in end game players going back to easier stages to do certain quest etc. Therefore, most likely they will not flag any accounts receiving low damages from stages. However, if you receive 0 damage that is obviously a godmode user.

Ultimately, having 10x Def and Hp is basically undetectable godmode to me. You will still be unable to clear stages way ahead of your hero levels and stats, which actually makes your account safer in a way. Damage multiplier is only there to speed things up and I feel that it isn't really required as long as we can survive the stages. Of course, this method is only for those who really wants to play the game for a long time and not get banned.

Therefore once again I would like to request that a mod with only 10x Def and Hp be create, if @stelau4 has the time and doesn't mind. ^^
my Theory is, their flag system will still able to detect x10 def

Once You Start a Dungeon Run, You Will Sent A Battle Request To Server

For Example, Each Battle Session Will Always Have a Number On it, to Identify Them, and that Session will be only active for specific of period of time, around 15 min, or when you finish the battle by sending your battle result statistic to server, Everything is sent, from the damage you dealt, when that damage is dealt, the damage you receive and when, the skill cooldown counter,buff and debuff,etc, everything is sent in one small package

When You Start The Battle, The Server will Save Your Real Status for that session, and The Automatic Flag System will use them to compare Your Status With Your battle result Statistic , so, the only way to avoid ban, is to not surpass the upper limit of the flag , understand that they are not stupid, don't underestimate them.
 
my Theory is, their flag system will still able to detect x10 def

Once You Start a Dungeon Run, You Will Sent A Battle Request To Server

For Example, Each Battle Session Will Always Have a Number On it, to Identify Them, and that Session will be only active for specific of period of time, around 15 min, or when you finish the battle by sending your battle result statistic to server, Everything is sent, from the damage you dealt, when that damage is dealt, the damage you receive and when, the skill cooldown counter,buff and debuff,etc, everything is sent in one small package

When You Start The Battle, The Server will Save Your Real Status for that session, and The Automatic Flag System will use them to compare Your Status With Your battle result Statistic , so, the only way to avoid ban, is to not surpass the upper limit of the flag , understand that they are not stupid, don't underestimate them.

Well I'm not going to go into detail on how they should detect modders, just in case they really do implement it. BUT, 10x def is the safest as of now, as long as you do not exceed the top player's stats. One of the members here already shared his method, do not use your strongest equipment when using 10x stats mod as the total stats will skyrocket and go too high. However I still believe that dealing high damage is more cause of getting detected whereas receiving less damage has a much lower chance of getting detected.

Using the mod this way hasn't gotten me banned and probably not flagged I would say. Can't say for sure though. But like I said, what you really want is a mod that gives you an edge above the rest, but not too much like "one hit kill", "godmode". You can easily progress with just 2x stats like you said, which is a lot already. Anyways, great input and sharing from you :D Thanks! Though, I would say not to share your personal methods of using mods too much as the Dev are probably here looking out for new method to catch modders. Even so, it would be too inefficient to manually check through thousands of accounts and battle data. Therefore staying under the radar isn't really that difficult if you do it smartly.

Small tip: Do not use the mod going into chapter 6 onwards. Especially since this is the point where most players get stucked due to not having higher level heroes.
 
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Before I reached chap 6 I already have 2 heroes on t1 so that should at least make them think I can take on the EZ modes of chap 6.
 
Before I reached chap 6 I already have 2 heroes on t1 so that should at least make them think I can take on the EZ modes of chap 6.
I created a clone on Tuesday (QueenSelen*** on ban list today if you want to check) and only did until chapter 2 normal with 4 starters. No ToC. Nothing else. And still get banned after maintenance. I use the no enemies mod. Guess they have raised the bar now so everyone, be mindful.
 
I created a clone on Tuesday (QueenSelen*** on ban list today if you want to check) and only did until chapter 2 normal with 4 starters. No ToC. Nothing else. And still get banned after maintenance. I use the no enemies mod. Guess they have raised the bar now so everyone, be mindful.
No enemies mod is easy to detect, since you clear the battle with 0 damage dealt. Lol.

This might sound ridiculous, but has anyone spent money on the game and gotten banned for using mod? ^^
 
I created a clone on Tuesday (QueenSelen*** on ban list today if you want to check) and only did until chapter 2 normal with 4 starters. No ToC. Nothing else. And still get banned after maintenance. I use the no enemies mod. Guess they have raised the bar now so everyone, be mindful.
I used the x10 mod thingy
 
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