Outdated Kings Raid ver-4.8.9 (N0-Enemy)(WeakEnemy)(Bypass)(Skills)

Didn't expect that, but tower of challenge isn't a significant place for me I'm fine with dropping down to floor 60+
Although i have been wanting to clear Ch. 8 hell mode for some time now, however held off out of the fear of being banned
(The quest rewards make it very tempting)

Question though, was the ban immediately after clearing Tower or was it sometime the next day/ later on?
The ban happened after each bi-weekly maintenance.
 
The ban happened after each bi-weekly maintenance.
Ahh okay, i'm trying to figure out how the system or simply just the mods for the game themselves determine the bans
It could be that they monitor or replay battles to check this, or that they monitor whether you've completed to a certain point

For areas such as tower of challenge, if that's the case i might just use x10 max for tower of challenge, tower of ordeals and the two royal modes
Though i'm not sure if they ban for completing story mode content and quests, maybe they start to in later levels CH 7+
Since rewards at that later point start to become game breaking if you complete everything rapidly like hard/ hell mode levels, etc
 
So can someone make a list a good steps each places what we use on each like
WB , ToC, and all what should we use to somehow avoid banned i knw theres times we get banned and all but i wanna play the game for atleast few months with the mod.

So can someone find it in thier heart to make a list?

Thank You in advance
 
So can someone make a list a good steps each places what we use on each like
WB , ToC, and all what should we use to somehow avoid banned i knw theres times we get banned and all but i wanna play the game for atleast few months with the mod.

So can someone find it in thier heart to make a list?

Thank You in advance
Learn them by read previous comments, there's plenty knowledge that must knowing by yourself not only individual theoretical.
 
Hi guys been one of the ghost viewers/user (without account) to have used this site especially for kings raid. And just giving my two cents worth in it, so i have this theory, where its about an invisible combat power. Each team that enters a certain dungeon is judged by combat power and combat potential, then deducted each character by its type. If dungeon combat power required exceeds team combat power then it is judged by combat potential deducted by character type, if combat potential is still below or is suspiciously below combat power required for the entered dungeon then ban is about 80/20.

So lets say each character t5 has a combat class of 1,000 using 4 characters will effectively give you 4,000 combat power and ch 6 hard mode lets say has 3,500 combat power required which easily checks out so with ir without mod youll be fine for ch6 hard mode but hell mode substantially jumps in difficulty which requires about 6,000. System then applies deduction from character type (less power if mobs have higher defense to either physical or magic) which effectively leads you to have 3,500 combat potential. If you raid a dungeon that requires 6000 combat power system sees its too much of a stretch for your team to do it, you immediately get banned in the next maintenance.

Again thats a theory its the most basic but effective system to weed out cheating players, thats why majority if games have combat classes and dungeon difficulty laid out for people to have an idea which they can take on and which they cant hope to win.
 
How do you guys make the stat work in dragon raid or gc/gr?

my game have a lot of lags too when i use stats mod
 
Hi guys been one of the ghost viewers/user (without account) to have used this site especially for kings raid. And just giving my two cents worth in it, so i have this theory, where its about an invisible combat power. Each team that enters a certain dungeon is judged by combat power and combat potential, then deducted each character by its type. If dungeon combat power required exceeds team combat power then it is judged by combat potential deducted by character type, if combat potential is still below or is suspiciously below combat power required for the entered dungeon then ban is about 80/20.

So lets say each character t5 has a combat class of 1,000 using 4 characters will effectively give you 4,000 combat power and ch 6 hard mode lets say has 3,500 combat power required which easily checks out so with ir without mod youll be fine for ch6 hard mode but hell mode substantially jumps in difficulty which requires about 6,000. System then applies deduction from character type (less power if mobs have higher defense to either physical or magic) which effectively leads you to have 3,500 combat potential. If you raid a dungeon that requires 6000 combat power system sees its too much of a stretch for your team to do it, you immediately get banned in the next maintenance.

Again thats a theory its the most basic but effective system to weed out cheating players, thats why majority if games have combat classes and dungeon difficulty laid out for people to have an idea which they can take on and which they cant hope to win.

An entire wall of text to spout only non-sense. A simple checksum is enough to see that data have been modified. It's extremely easy for a server to tell that it's being fed modified data from a game client... They just don't care much for as long as you're not trying to disrupt rankings or cheat so much that whales could feel threatened. They only care about whales in the end, not the average player.

If they cared about cheating, then everything would be properly encrypted, servers checks would constantly happen in the background and so forth. You have actually games where modding stats/god mod etc. isn't possible at all like Granblue Fantasy, simply because the server checks everything constantly. All those low quality games (like King's Raid) couldn't care less about making it fair to everyone. So checks are kept to a minimum, ban are kept to a minimum, all they want are whales to keep spending.

We're in 2019 not in 1998. Online gaming didn't start yesterday, encryption is widely available and barely has any impact on resources so does server checks. If GBF can server check every action, so can any publisher do the same every other actions. It doesn't even have to be every action, but if every 100 attack you do (randomly) is being double checked by the server then you'd get instantly banned for modifying data...
 
For me i think the best way to not het banned is try to play dungeon without mod first like me im farming just 6-11 but i pass it first without mod and until now i didnt get banned. If its non sense just say it but i also do toc and do until i cant go further and remember. Next week i also use the mod until where i can go. And didnt got banned. Hopefully its helps when not then sorry guys. But go until you can and then use mod at the stages that you already pass.
 
An entire wall of text to spout only non-sense. A simple checksum is enough to see that data have been modified. It's extremely easy for a server to tell that it's being fed modified data from a game client... They just don't care much for as long as you're not trying to disrupt rankings or cheat so much that whales could feel threatened. They only care about whales in the end, not the average player.

If they cared about cheating, then everything would be properly encrypted, servers checks would constantly happen in the background and so forth. You have actually games where modding stats/god mod etc. isn't possible at all like Granblue Fantasy, simply because the server checks everything constantly. All those low quality games (like King's Raid) couldn't care less about making it fair to everyone. So checks are kept to a minimum, ban are kept to a minimum, all they want are whales to keep spending.

We're in 2019 not in 1998. Online gaming didn't start yesterday, encryption is widely available and barely has any impact on resources so does server checks. If GBF can server check every action, so can any publisher do the same every other actions. It doesn't even have to be every action, but if every 100 attack you do (randomly) is being double checked by the server then you'd get instantly banned for modifying data...

Haha you sound like a dude who worked for apple a little and felt like he was steve jobs after knowing a bit.

Although youre right a check sum is applicable, but given the complexity and the inconsistent banning of one account to another check sum is basically negated to a certain degree. And yes its 2019 good on you to know :)

And typically every game developers create certain games with bypasses to test out certain patches or changes themselves, those codes wont be removed from the game code which are usually exploited by people with either mid to advance level of encoding. If those codes are actually included in the game your check sum again wouldnt do the job right.

Anyway what i posted is a theory no need to have your balls in a knot about it
 
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