Matt_code_guy
New User
- 15
- 04/26/17
- 1
Thread Author
Firstly, thank you all for contributing to this forum! The posts by others, the answers I have gotten have really help me make incredible progress into modding games.
I have been professionally programming for 12 years so once I get to a state where I can write code, compile, test I can make make incredible progress. Unlike most aspects of programming, there aren't as many resources for modding games, but this forum has been a shining beacon in that regard.
On to my questions:
I can now access just about every aspect of the games I am modding, Ive quickly learned what is server side checked, vs client side, and can attach just about any methods in the game to the existing gui.
Question 1.) I want to start adding my code in a separate .dll file and including it. This way when the game is patched, all I have to do is include my .dll file and attach the hooks. Using DNSpy, can I just include it in the assemblies, import it, and make sure its in the same .dll folder?
Question 2.) I want to add a new GUI screen to the unity app I am modifying. I would like to add buttons and other GUI elements. Is this possible? Im thinking the gui are prefabs and there is a class which interfaces with it. Im not certain though.
Question 3.) I keep seeing "frameworks" when looking at tools for modding apk's. Are there any .dll frameworks I can use that have neat functionality? What cool things can I utilize a framework to do?
Question 4.) Is there any way to share modded apk's without them being passed around and have every tom, dick, and harry using the mods? I've produced hacks in prior games and if there is something cool they tend to spread out of control until pretty much everyone is doing it.
I have been professionally programming for 12 years so once I get to a state where I can write code, compile, test I can make make incredible progress. Unlike most aspects of programming, there aren't as many resources for modding games, but this forum has been a shining beacon in that regard.
On to my questions:
I can now access just about every aspect of the games I am modding, Ive quickly learned what is server side checked, vs client side, and can attach just about any methods in the game to the existing gui.
Question 1.) I want to start adding my code in a separate .dll file and including it. This way when the game is patched, all I have to do is include my .dll file and attach the hooks. Using DNSpy, can I just include it in the assemblies, import it, and make sure its in the same .dll folder?
Question 2.) I want to add a new GUI screen to the unity app I am modifying. I would like to add buttons and other GUI elements. Is this possible? Im thinking the gui are prefabs and there is a class which interfaces with it. Im not certain though.
Question 3.) I keep seeing "frameworks" when looking at tools for modding apk's. Are there any .dll frameworks I can use that have neat functionality? What cool things can I utilize a framework to do?
Question 4.) Is there any way to share modded apk's without them being passed around and have every tom, dick, and harry using the mods? I've produced hacks in prior games and if there is something cool they tend to spread out of control until pretty much everyone is doing it.