There is a problem in the mod .
In AI team if there is any monster which have any skill which 'sacrifices the user ' (eg:stun bomb, hatch phenox, risky heal all, etc) then then the monster should die but in AI team the monster doesn't dies , just his health becomes half of the initial and some skills like stun bomb doesn't take time i.e '' -- ''sec and therefore the monster uses that skill until he dies (almost 10, 11 times)and no one get turn until he dies.
1.Only one monster stunned me almost 10 time and my every monster was 5571 sec stunned
2.After killing revearchion he took ' phenox revenge ' and 1 noxegg came ,only 1 noxegg hatched almost 10 revearchion, when I killed them every one took ' phenox revenge ' and every noxegg hatched 10 revearchion.
This means total 100 revearchion.
( See number of monster in reforcement) (in screenshot)
OMG
Same in case of ' risky heal '
PLEASE FIX IT