Is hp trigger skill is same skill like boss have or different skill?
Yes, same skill. It triggered with Boss's HP deplete to a certain percentage and its then activate.
I do have 1m tho but it just that I curious about how far the gap between Hell to Abyss is, it skyrocket, not even a jump or two xD
Just to know a standard the game actually set, almost like it's for powered pay player only somehow, I can do them off with mod just fine with some struggle, not totally one-sided.
always crit is good too. so we dont have to build crit item and focus on more attack or hp. and when we do cosmos battle, we usually use different element hero for the bonus drop. so always crit is good option bcoz crit item is element based..
Oh, I like to mention this to Dwizpa again, please.
Earlier I also talk about "Critical Chance" where its the chance that critical damage will happen, not the "Critical Damage" where they amplify critical hit when it happens.
What you answer me earlier about it has been tested, is it about sure crit that make mobs died out too fast or massive crit damage that make them died too fast ? Because what I try to suggest is about a chance that critical hit will happens but damage remain the same factor, just easier to land a critical hit so we don't need any item build into them so we can focus more solely just on HP or ATK. Please clarify this for us again
Such as, what we like to try is a Crit hit that will happens 100% while damage mod remain x2 and crit damage are untouched. No extra factor to them
Ex.
Like this ]]
Normal ATK dealt : 1,000 dmg(white number) / Crit : 2,000 dmg(gold number) <=== the damage always gold number even without crit costume
Not ]]
Normal ATK dealt : 1,000 dmg(white number) / Crit : 20,000 dmg(gold number) <=== incoming ban hammer
As we always need almost 100% chance in all kind of fight to amplify out DPS, but need to dropped out some costume slot to have crit chance relate item for them and for team or maybe title if needed. What worst of them all is, there're no any costume that yield Critical Chance by Race-based just like Illusionary Nirvana gears --so we downed to individually build them up for each elements on our own, also kudos to the Cosmos battle mentioning, it really spot on. if this crit chance can be modded without much of a red flag then it would be nice!
But if what you mention is rightfully a "Critical Chance" and not a misunderstanding then it's ok, I respect your decision as I already banned once for being too high profile
hmm, maybe always max aisha point? its the spesial skill bar on the bottom right when you on battle.
Decrease cd on all skill. or maybe no skill cd if its possible.
It interesting but even if it mod-able I guess it'll be too high profile when some people just downright exploit them with spamming both of this function non stop and alarm the security code, which make them become more alert on unusual factor in future patch and lead to the mod's downfall. I know that it require some management to use properly but many liptard tent to solely enjoy this kinda thing and ruined countless of mods since known time, so I would like to oppose this idea.
for not using stamina its difficult? well i think alchemists code have that mod on japan version. but i dont remember who the one upload that. its already a year ago maybe. its like make all the stage just use 0 stamina instead 10 or 30 stamina.
Also interesting, this game need one hell of grind to be able to raise someone properly even for a 3-stars unit, but if this game registered this variable as server-sided then there's not thing we can do about them.
But, please have a look to them. At the very least, all the Trials stages are fine, as it is the main resource for raising a character and we always in need infinite of them, but if it unmodable then just let it be, once again xD
Cheers for mod!