Outdated Tales Of Erin v3.0.0 [2x ATK & 5x DEF]

Did you feel somehow the differences when bosses using skill or attack your backline character that hit more than normal attack (like slash)? The game still have more potential to dig. But need more information. Can you please try compare skill damage boss in modded and bypass version? To see if theres a differences between them.

The differentiation gap are tremendous xD

Tried on the same quest [Angel of Light (Abyss)] the non-mod version are taking 5 times the damage from modded one so it's crystal clear that mod works flawlessly.

It's health bar's trigger just annihilated my whole team in a single tick while modded version are sustained about 1.5/5 bar off which give me some more chance to heal up, its stage's difficulty are as hellish as I though, not that mod are not working but the boss actually hit hard like a supernova burst up right in you face.

It's good tho, my team have some effort to build up and can still died out pretty quick especially when multiple HP's trigger constantly happens so the score are still - somewhat make sense ---highly imply that I'm a powered pay player but in fact, just literally use mod.
 
The differentiation gap are tremendous xD

Tried on the same quest [Angel of Light (Abyss)] the non-mod version are taking 5 times the damage from modded one so it's crystal clear that mod works flawlessly.

It's health bar's trigger just annihilated my whole team in a single tick while modded version are sustained about 1.5/5 bar off which give me some more chance to heal up, its stage's difficulty are as hellish as I though, not that mod are not working but the boss actually hit hard like a supernova burst up right in you face.

It's good tho, my team have some effort to build up and can still died out pretty quick especially when multiple HP's trigger constantly happens so the score are still - somewhat make sense ---highly imply that I'm a powered pay player but in fact, just literally use mod.
Is hp trigger skill is same skill like boss have or different skill?
 
well the mod is already good enough, its just his team is not strong enough to do the abyss multi player. well for example you need at least 2.5M power to do abyss. and with your mod you just need around 1M+ power. and his team still aroun 500k power. so he having difficulty to beat thr abyss mode.
Ya i know, i mean,maybe there is a way to exploit it more.
 
Is hp trigger skill is same skill like boss have or different skill?
Yes, same skill. It triggered with Boss's HP deplete to a certain percentage and its then activate.
I do have 1m tho but it just that I curious about how far the gap between Hell to Abyss is, it skyrocket, not even a jump or two xD

Just to know a standard the game actually set, almost like it's for powered pay player only somehow, I can do them off with mod just fine with some struggle, not totally one-sided.

always crit is good too. so we dont have to build crit item and focus on more attack or hp. and when we do cosmos battle, we usually use different element hero for the bonus drop. so always crit is good option bcoz crit item is element based..
Oh, I like to mention this to Dwizpa again, please.
Earlier I also talk about "Critical Chance" where its the chance that critical damage will happen, not the "Critical Damage" where they amplify critical hit when it happens.

What you answer me earlier about it has been tested, is it about sure crit that make mobs died out too fast or massive crit damage that make them died too fast ? Because what I try to suggest is about a chance that critical hit will happens but damage remain the same factor, just easier to land a critical hit so we don't need any item build into them so we can focus more solely just on HP or ATK. Please clarify this for us again :)

Such as, what we like to try is a Crit hit that will happens 100% while damage mod remain x2 and crit damage are untouched. No extra factor to them

Ex.
Like this ]]
Normal ATK dealt : 1,000 dmg(white number) / Crit : 2,000 dmg(gold number) <=== the damage always gold number even without crit costume

Not ]]
Normal ATK dealt : 1,000 dmg(white number) / Crit : 20,000 dmg(gold number) <=== incoming ban hammer

As we always need almost 100% chance in all kind of fight to amplify out DPS, but need to dropped out some costume slot to have crit chance relate item for them and for team or maybe title if needed. What worst of them all is, there're no any costume that yield Critical Chance by Race-based just like Illusionary Nirvana gears --so we downed to individually build them up for each elements on our own, also kudos to the Cosmos battle mentioning, it really spot on. if this crit chance can be modded without much of a red flag then it would be nice!

But if what you mention is rightfully a "Critical Chance" and not a misunderstanding then it's ok, I respect your decision as I already banned once for being too high profile o_O

hmm, maybe always max aisha point? its the spesial skill bar on the bottom right when you on battle.

Decrease cd on all skill. or maybe no skill cd if its possible.
It interesting but even if it mod-able I guess it'll be too high profile when some people just downright exploit them with spamming both of this function non stop and alarm the security code, which make them become more alert on unusual factor in future patch and lead to the mod's downfall. I know that it require some management to use properly but many liptard tent to solely enjoy this kinda thing and ruined countless of mods since known time, so I would like to oppose this idea.

for not using stamina its difficult? well i think alchemists code have that mod on japan version. but i dont remember who the one upload that. its already a year ago maybe. its like make all the stage just use 0 stamina instead 10 or 30 stamina.
Also interesting, this game need one hell of grind to be able to raise someone properly even for a 3-stars unit, but if this game registered this variable as server-sided then there's not thing we can do about them.
But, please have a look to them. At the very least, all the Trials stages are fine, as it is the main resource for raising a character and we always in need infinite of them, but if it unmodable then just let it be, once again xD

Cheers for mod!
 
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I see,will try to see if 100% crit can be done, is element damage resist 100% is needed?
 
Do you mean the game version goes 0.0.0.0 ?

If so, I post solution about 2 pages ago. Check them out if it what you encountered.

I see,will try to see if 100% crit can be done, is element damage resist 100% is needed?
You can temp with element resist ?
Then also let us try along with crit rate please, it pretty much a perfect def unless damage we get are True damage ( in-game write: real damage :D )
Not sure if defensive status will trigger red flag tho, x5 Def seem pretty safe so far, maybe the resist will not do much of a notice.
 
Do you mean the game version goes 0.0.0.0 ?

If so, I post solution about 2 pages ago. Check them out if it what you encountered.


You can temp with element resist ?
Then also let us try along with crit rate please, it pretty much a perfect def unless damage we get are True damage ( in-game write: real damage :D )
Not sure if defensive status will trigger red flag tho, x5 Def seem pretty safe so far, maybe the resist will not do much of a notice.
Alright then. Will test it later. Thank you
 
Thank you too!

I believe critical hit with x2 dmg mod are still somewhat, within game expectation of possible DPS without much data tempering, I think it would be the most possible fully raised character this game can do. Can't denied that fully geared, awakened, Cosmos-ed character in this game are downright cheating, if they also got Soul Costume then it even worst xD

On the other note, if element resist do work, would you consider them to be another version of mod ?
As of now, some character are can pull off their real potential when their HP is low, would be sad if we can't use them well :p

But apart from that, it open much more option for other type of party build when defensive asset are already rock solid as most of team don't have that kind of feature where you need to be low health to be fierce, let's us discuss this another time with others when new test mod version available I guess.

At the end of the day, too much mod would be too risky, if the element resisrt are too complex to mass with, please try only the 100% crit will do.
With just x2 Dmg | x5 Def | /2 Atk interval : aka x2 Atk speed) | (100% Crit chance) would be the most ideal basic mod that everyone have no problem with ..... Unless 100% crit trigger yet another red flag so we would be forced back to the usual mod lol
 
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Not sure if this a bug, but apparently. entering Main battle field on [Easy} mode in Nirvana battle which suppose to cost you 20 stamina --- are having no entry cost at all!

I repeatedly check what if my gold used instead but no, no any resource were consume at all when you doing the [Easy] difficulty but other than that remain usual, Observation point cost 10 stamina and deplete normally, [Hard] and so on that require its respective keys still get used but while you dropped them from previous quest via multiplay-massive, they will not update until you clear some level within your own playable stages.

Does this mean all kind of entry cost are on client side ? Or maybe just a major mistake that their staffs just massed up ?

A stages that cost 20 stamina but mostly meant to have player spend as much S.potion as they can to either fight with their opponent or solely grinding so they'll have better chance to sell their stamina pack, even just for a keys drop its somewhat becoming free grind that just looks to be too generous of them for a cash grab game.
 
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I have a question. I'm backing to the game right now, and i would like to know what mod is more recommended to use. The atk and def x5 or the atk and def x2 x5 ? ( I'm around 1 million power )
 
I think the attack damage should've been lowered to x1.5 multiple only, cause we already got x2 attack speed, somewhat those GM's banning players frequenly until now, lots of players complains about their acc being banned suddenly ..
@Dwizpa pls notice this
 
these games are not worth playing with hacks,literally every game like this i played with mod i got banned on,no matter how much i tried to play safe,nto even just def will save you
 
I think the attack damage should've been lowered to x1.5 multiple only, cause we already got x2 attack speed, somewhat those GM's banning players frequenly until now, lots of players complains about their acc being banned suddenly ..
@Dwizpa pls notice this
I think you can just use haft baked costume or just replace your Atk with more HP and crit will do just fine if you worry about getting ban.
These x2 are most safest I been use since early patch, what you need to do is not request lower mod but adjust your gear.

This game banning people with 2 primary method.
1. Automatic system, which will only trigger when you deal absurd amount of damage when its too unrealistic to your gears and Team Power, this will mostly trigger when damage ratio exceed about 500% from normal standard at minimal. This method will instantly lock you out of game when get detected even you never play multiplayer massive battle once or non at all.

2. Being too obvious the let people know that you use mod, by getting manually reported from local player (mostly from Massive Battle) when they suspected on your unusual high contribution, getting inspected by them, and then get report directly to the staff. But because this game is a power creep, they cannot randomly ban people that got report instantly, they need sometime to thoroughly investigate your contribution and decide the final result, they have risk banning a legit player who just being a 'good customer' if they're not careful and tarnish their own reputation even more.

This method can take up to 2 ~ 4 hours before you get ban.

What x2 dmg can do are that they emulate your Atk about on par with powerhouse team that imply to have +10 and fully armed semi-perfect gears at based. So, if you need less damage, lower you Atk gears, that's all it takes to lower your profile. You still can raise your Atk gear to fuse your Power ranking ladder but don't forget to change them off when you need to play a low profile.

For example, I'm now grinding for event's vault token in event's massive battle witn quick join, my best team capable to melting boss's HP bar downed about 3 ~ 6m in a just about 30 sec with x2 dmg mod and my burst set up with two +10 SSR primary dps but my account Lv. doesn't reach 90 or 85++ just yet and I even doubt they can even do as much as mine so I bound to get suspect if I keep this up too long. I'm then, switch my team to other asset that have around 600~700k that can deal reasonable contribution while getting some handsome reward in progress, its just that I'm not going to be 1st rank on every battle but at least I'm not getting suspected or ban.

x5 Def help out a lot of issue in current patch even tho the next patch and future boss will just stole your kidney or kill your entire team right off the bat but Def mod would still help us for better chance to dealing some damage to them, but please don't forget that how much damage we like to have are not based by mod alone.

And if we manage to have 100% crit rate, then we can focus more on survivability item and Atk will be easier to manipulate. For it seems that system cannot detect anomaly in defensive parameter too well compared with offensive one.
 
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Alright, with the newly implemented [Silent]difficulty for Massive Battle, I think 100% elem resist become an interesting choice now if we want to solo it without the effort of powerpay xD
 
It's doable, yes. I can do any Silent stage with just my Fire mono with 1.7m power including water one with a little bit of effort to micro-ing iFrame alone is just fine.

But changing party member and their gear back and forth are too much of a hassle and I need a specific team set up for them while game are so awfully optimized where it can crash you out anytime for whatever you do, it become real annoyance especially when you need to treasure your playtime and the crash keep rob them away.

While he still at it, researching what he can and cannot exploit, why not make the mod have our live more easier in the process 👏
Not that I would do this stage everyday tho, Not that I complain for its solid difficulty but if anything can make them easier then it'll be nice.
 
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