Arknights 0.8.13 il2cpp dump

How is this used?
Gives offset and field names...
Something like this...
Would be battle functions. That offset in lib is the function getting that data.

Since these aren't player specific, these functions more than likely will apply to enemy too... But this is an example from the dump.

Namespace: Torappu.Battle

Code:
public float get_moveSpeed() { } // RVA: 0x14F6358 Offset: 0x14F6358
    public float get_attackSpeed() { } // RVA: 0x14FE424 Offset: 0x14FE424
    public float get_baseAttackTime() { } // RVA: 0x14FE398 Offset: 0x14FE398
    public float get_defPenetrateRatio() { } // RVA: 0x14FE76C Offset: 0x14FE76C
    public float get_defPenetrateFixed() { } // RVA: 0x14FE7F8 Offset: 0x14FE7F8
    public float get_magicResistPenetrate() { } // RVA: 0x14FE884 Offset: 0x14FE884
    public float get_oneMinusStatusResistance() { } // RVA: 0x14FE910 Offset: 0x14FE910
    public float get_sumUpHpRecoveryPerSec() { } // RVA: 0x14FD5A0 Offset: 0x14FD5A0
    public float get_spRecoveryPerSec() { } // RVA: 0x14FD6F8 Offset: 0x14FD6F8


Code:
public bool get_isInvincible() { } // RVA: 0x14FEEB4 Offset: 0x14FEEB4
    public bool get_isUndeadable() { } // RVA: 0x14FEF64 Offset: 0x14FEF64
    public bool get_isHealFree() { } // RVA: 0x14FEFF0 Offset: 0x14FEFF0
    public bool get_isAllyTargetFree() { } // RVA: 0x14FF07C Offset: 0x14FF07C
    public bool get_isUnbalanceImmune() { } // RVA: 0x14F8630 Offset: 0x14F8630
    public bool get_isDisarmed() { } // RVA: 0x14FD890 Offset: 0x14FD890
    public bool get_isSilenced() { } // RVA: 0x14FF108 Offset: 0x14FF108
    public bool get_isSilencedOrStunned() { } // RVA: 0x14FA934 Offset: 0x14FA934
 
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