public float get_moveSpeed() { } // RVA: 0x14F6358 Offset: 0x14F6358
public float get_attackSpeed() { } // RVA: 0x14FE424 Offset: 0x14FE424
public float get_baseAttackTime() { } // RVA: 0x14FE398 Offset: 0x14FE398
public float get_defPenetrateRatio() { } // RVA: 0x14FE76C Offset: 0x14FE76C
public float get_defPenetrateFixed() { } // RVA: 0x14FE7F8 Offset: 0x14FE7F8
public float get_magicResistPenetrate() { } // RVA: 0x14FE884 Offset: 0x14FE884
public float get_oneMinusStatusResistance() { } // RVA: 0x14FE910 Offset: 0x14FE910
public float get_sumUpHpRecoveryPerSec() { } // RVA: 0x14FD5A0 Offset: 0x14FD5A0
public float get_spRecoveryPerSec() { } // RVA: 0x14FD6F8 Offset: 0x14FD6F8