Attached is the il2cpp dump for:
Version 0.8.13
Have fun, happy modding.
Have fun, happy modding.
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How is this used?Attached is the il2cpp dump for:
Version 0.8.13![]()
Have fun, happy modding.
Gives offset and field names...How is this used?
public float get_moveSpeed() { } // RVA: 0x14F6358 Offset: 0x14F6358
public float get_attackSpeed() { } // RVA: 0x14FE424 Offset: 0x14FE424
public float get_baseAttackTime() { } // RVA: 0x14FE398 Offset: 0x14FE398
public float get_defPenetrateRatio() { } // RVA: 0x14FE76C Offset: 0x14FE76C
public float get_defPenetrateFixed() { } // RVA: 0x14FE7F8 Offset: 0x14FE7F8
public float get_magicResistPenetrate() { } // RVA: 0x14FE884 Offset: 0x14FE884
public float get_oneMinusStatusResistance() { } // RVA: 0x14FE910 Offset: 0x14FE910
public float get_sumUpHpRecoveryPerSec() { } // RVA: 0x14FD5A0 Offset: 0x14FD5A0
public float get_spRecoveryPerSec() { } // RVA: 0x14FD6F8 Offset: 0x14FD6F8
public bool get_isInvincible() { } // RVA: 0x14FEEB4 Offset: 0x14FEEB4
public bool get_isUndeadable() { } // RVA: 0x14FEF64 Offset: 0x14FEF64
public bool get_isHealFree() { } // RVA: 0x14FEFF0 Offset: 0x14FEFF0
public bool get_isAllyTargetFree() { } // RVA: 0x14FF07C Offset: 0x14FF07C
public bool get_isUnbalanceImmune() { } // RVA: 0x14F8630 Offset: 0x14F8630
public bool get_isDisarmed() { } // RVA: 0x14FD890 Offset: 0x14FD890
public bool get_isSilenced() { } // RVA: 0x14FF108 Offset: 0x14FF108
public bool get_isSilencedOrStunned() { } // RVA: 0x14FA934 Offset: 0x14FA934
how to use itHow is this used?