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What a real chad right here. Awesome!MODs are UP!!!!
No problemo friend!thanks soo mutch
on my end code seems fine, did you try mod 2 tho ?Any luck, @iAlex?
on my end code seems fine, did you try mod 2 tho ?
only mod 2 is meant for transformations
oh ok, will freeze mod 1 to 10k tooI think what he is trying to say is that in the 2nd screenshot example its more beneficial for mod 1 to have the HP frozen at 10% (999999/1111443312) because most units can transform at this HP level. I enjoyed MOD 1 also this way, now it is 999999/999999 my cards don't transform because you never reach this threshold. It would be nice if MOD 1 also froze HP at 10% like in the 2nd screenshot example provided above by @JustAPlayer.
MOD 2 is for transformations but it doesn't have the massive amounts of damage.
Just my 2 cents, thank you for your hard work and keeping this mod updated, much love <3
ah fuck me haha@iAlex, first I want to thank you for considdering changing MOD 1 to freeze hp to 10k. Second, I believe you kind of missed the mark here as the point was the minimum hp be 10% of the max hp(min10,000/total100,000) as this makes no difference from the MOD1 you made previously. The way it works how most character transform is when you reach low hp 10% compared to the maximum 100%. So if you freeze Hp to 10k then maximum Total hp must be 100k for it to work.
At any rate the MOD1 does everything it needs to, besides the transformations. I hope I made it clear
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