outerhaven
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- 09/28/18
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Follow along with the video below to see how to install our site as a web app on your home screen.
Note: this_feature_currently_requires_accessing_site_using_safari
You can disable battle animations and speed up the battle by going to Menu > Settings, tick "Increase Battle Speed", and untick "Show Battle Action Motions". Besides that, nothing else can be done to shorten battles even further (such as screen transitions).@OtonaPoi is it possible to speed up the delays in aspects of battle such as when you use a skill and you have to wait for the animation to finish/waiting for skill to cast etc?. Battles are really time consuming because of all the added up waiting time.
Pls don't waste my time. There is no new update.Pls Update :c
Sorry for the late reply. I was testing this version of the mod and... found out that nobody bothered pointing out that it was just a dud for months. The skill and burst code are tied together, so if I want to make the burst infinite I would also have to make normal skills infinite too, which would be just the V1 version of the mod. With that said, there will be no more V3 from now on until I figure out what I'm missing.Thank you for your work maintaining this mod even if you don't play it anymore~
i have a request if possible.. @OtonaPoi would it be possible for you to fix the ''Instant Awaken Burst Only'' mod?
i'm not completely sure if it's working or not but atleast for me
after installing and running the game normally
i just can't get the awaken burst working ( it literally doesnt appear at all and the game just goes normally like if i didnt had mod )
i'm asking it mainly cause it is a very useful way to finish the main map easily and fast if you have a strong card to do it alone by abusing of not losing the soldiers on awaken buff.
the main complete mod cant help with this since as you probably know
it would -turn- lock you with a random encounter from ''extra turn'' enemy #its a waste that the auto battle can't just use skills whenever possible...
just found the mod recently and started playing again.. let's see how things will go
Depending on how you got the ban (either by ranking up too fast while being a lowbie and being noticed by the devs or getting reported because of the aforementioned reasons), I'd recommend you to forget this mod exists (they -- obviously -- keep track of your offenses for as long as your account exists) if you care about your account. If it's just a throwaway account then be my guest and keep at it, since they work with a three-strike ban system.Hmmm I got banned for a few days and the event already started so either they have a way to log usage or someone reported me. Gonna be more careful from now on
Oh i see~Sorry for the late reply. I was testing this version of the mod and... found out that nobody bothered pointing out that it was just a dud for months. The skill and burst code are tied together, so if I want to make the burst infinite I would also have to make normal skills infinite too, which would be just the V1 version of the mod. With that said, there will be no more V3 from now on until I figure out what I'm missing.
As for your concern about the main mod, I have never encountered such random enemy while progressing through the maps (maybe because I rarely/never leave auto battle on). I'd forget about the auto battle "feature" of this game altogether if I were you, considering how barebones and literally dumb it is. Placing a multihitter in your party makes most of those trivial battles instant anyway, so give it a try if you must.
Updated. Took me a little longer because they changed things around in the code, so I actually had to fiddle around with IDA instead of just copypasting onto the new version.@OtonaPoi just curious, will u update the mod when v5.0 come out? Since u didnt play anymore maybe u wont update it i thought but i still need to ask
Thank u so much, very appreciate itUpdated. Took me a little longer because they changed things around in the code, so I actually had to fiddle around with IDA instead of just copypasting onto the new version.
I'm still playing, by the way. Completely undetected so far.
thanks for your hard workUpdated. Took me a little longer because they changed things around in the code, so I actually had to fiddle around with IDA instead of just copypasting onto the new version.
I'm still playing, by the way. Completely undetected so far.
Looks like in new mode we cant use the mod anymore, the fact that skill usage and hp is monitored make it harder to use[Attachment removed from Quotes]all my attempt to fight always end up in this error code, and its happen on second battle
Believe its all the same, your skill count is being monitored, your hp is the same, tbh this event is tailored to make mod cant be used, but i believe we can still use it to either hunt the griffon, or wait tower and aw event againDoes it will work soo with second mod? this is too sad